Low Intensity Combat Zones

Well my first trip went well as I picked up 130k, my second was better with 330k, my 3rd I escape to station with 1min of air!, my 4th I die as I also got Interdicted on way back to station with 12secs to make it in (thus delaying me needlessly), my 5th I keep getting hit so early after my first attack on an Eagle with so many Pythons teaming up on me so get out to SC and repair, 6th same again on a Viper and I can not get further in to get kills!
Low Intensity with me running away after a few pokes - my behind!!! Sara sort this stuff out please. It's no fun what so ever.
DBS packed with A class loadout, 2 small rails, 2 medium beams, 2 shield boosters, max hull kit, max hull upgrades - USELESS!
 
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Did you try to boost away from your entry point, then select your side and cherry pick lonesome targets ? Agro managment in a CZ can be tricky but I never experienced what your describing several times in a row.
 
I had boosted on full pips to SC on my last few escapes. It's way too intense after you go back repeatedly!
God help the smaller slower ships and noobs.
 
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I've been playing these for a few days myself. I walk away with 300k on average. I started out with a diamond back scout, then I brought over my diamond back explorer. The explorer seemed to attract more fire faster than the scout.

The best ship however is the Viper, I've tricked out the internals, thrown in a couple of class 1 beam lasers, and class 2 multi-cannon.

The Viper has stronger shields than the diamondbacks, but a weaker hull. The biggest advantage of the viper is it's speed. When you get ganged up on, throw all your power into engines, and boost as fast as you can, with the rest of the energy thrown into shields. I'll usually head back to base at that point, claim my bonds, and return. Nothing worse than getting half a million credits in bonds only to die before you can get back.

Viper is also good because the insurance is low. It's cheap to replace and restock, effective enough to take down those Anaconda's if you make sure at least one other ship is engaging it. Fast enough to get out of trouble if needed.


I will say, I sometimes get greedy. The last time I did, another ship attacked me while I was engaging a python. The two of them took out my drive systems and life support, I was sent spinning into space. I lost 450k on that mistake. 300k seems the magic number for me.
 
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DBS packed with A class loadout, 2 small rails, 2 medium beams, 2 shield boosters, max hull kit, max hull upgrades - USELESS!

There is your problem... the DBS shields are junk...Grab a viper or grab a T6 and do some trading until you can get the rank for the Courier (Great ship for the price but you need 3rd rank in Empire) or try RES hunting
 
Granted a Python can kill a DBS easy enough but the difficulty from repeat visits to a Low Intensity did not seem consistent at all. I mean, what are my chances in a Medium or High Intensity Combat Zone if the Low one gets increasingly tough as it is.
My wish is that we get Loaned Navy Ships to combat with rather than risk all our grind. Then al levels get to play in bigger ships and have fun fighting.
 
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I've found them to have become far harder to gain bonds in recently. This evening a low intensity zone I was in had numerous Anacondas spawning, and with high combat ratings. The high intensity zones seem less intense in a bizarre way due to the increased numbers of ships in them, which serves to "dilute" the mixture. There are usually other ships on your side around to help damage the target and to draw fire away from you.
The problem I encountered tonight was that my weapons were heating up far more quickly than they did yesterday. (1 Class 3 pulse and 4 class 2 burst lasers on my Fer De Lance). Have the heat settings been changed for the new burst lasers I wonder?
 
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Granted a Python can kill a DBS easy enough but the difficulty from repeat visits to a Low Intensity did not seem consistent at all. I mean, what are my chances in a Medium or High Intensity Combat Zone if the Low one gets increasingly tough as it is.

Low intensity from what I know is just reduced spawn-rates and maybe lower average AI rank so if you are attacking a Python in a High or low its the same result. Honestly a High Intensity one may help you as you could wait till a friendly attacked and nab the kill
 
Richard: I noticed in my Modules, although my Priorty Groups are correct, all the modules were switched ON. I did not have it set like this ever in this ship as I got no cargo bay - therefore I set the cargo (lol) to OFF. Yet it was switched ON today!

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Low intensity from what I know is just reduced spawn-rates and maybe lower average AI rank so if you are attacking a Python in a High or low its the same result. Honestly a High Intensity one may help you as you could wait till a friendly attacked and nab the kill
Sara did confirm on the update that the Low-Med-Hi RES are in fact now difficulty rated. BUT what about Combat Zones - they are not so easy for Low Intensity.
 
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Sara did confirm on the update that the Low-Med-Hi RES are in fact now difficulty rated. BUT what about Combat Zones - they are not so easy for Low Intensity.

Yes, that's what I'm saying...You said what are your chances in med/high if low is getting tougher...My comment was basically saying that Med/High would be the same as you are experiencing if you are 1v1 on a enemy as the spawn rates increase (For conflict zones) but not the difficulty...

Anyway, I stand by my previous comment of you should probably grab a T6 and try find some Empire missions as the Courier is nice little ship (and reasonable cheap at around 8m fully kitted with SCB's A parts etc)
 
It's worse than that. I was playing in a High Intensity Combat Zone after all - oh my!!!
EDIT: oh no I was correct. It is a Low Intensity Combat Zone
I keep getting confused looking at them all whilst it is so late here.
 
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View attachment 45739This is my proof (sorry I'm very tired) The top is waypointed where I mean.


Right atleast you were right before you corrected yourself wrong :p Still unsure of what else to say apart from the DBS is probably better suited for RES zones due to having 1v1 fights so no worries of other ships coming whilst you deal with big ships. Courier for referance with 3/4 boosters (I usually run 3 A boosters then 1 KWS) gets 535MJ of shields vs your DBS's 190 - 220 plus 3 medium hard-points and dem looks :p So you may want to look into it.. (Also at rank 7 you get the Clipper which is just...Awesome)
 
OK thanks for advice. Signing off now after another bout collecting 2 kills just 32k but its hot as hell in there. I think Sara did not correct Conflict Zones but just the RES levels only. Each has its place I'm sure.
 
We have the same EVGA SC 2.0 GTX970 James. It does well for the cost. I'd hate to have spent more for the same stutters atm.
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nAp0l3on (whatEVa): Stop face-palming yourself and address members as their name. You would be more polite and not look so smurk!
 
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