Low performance in asteroid belts

So I tried mining yesterday and I think it was fun. I think it's very rewarding to find a high yield gold/silver rock and then stripping it. A bit like finding a good unknown trading route :D

I'm back to trading though, because my FPS drop to low single digits in the giant metal rich belt I've chosen (HIP 5840 A Belt B Number 4).

My system is on the edge of being too slow in general, but it can display the rocks in the training missions sufficently. Is this because it's "only" the training mission and thus reduced anyway?
Are there belts with a lower impact on performance? Or was this a site with a unusual high impact on performance? Or is there something else one can do about it (besides getting a better PC)? Of course those sites with only 5-10 rocks are ok, but they're not fun.
 

Deleted member 38366

D
It's known that dense Asteroid belts with tons of Asteroids take a large performance hit (even on fairly high-end Systems to some extent).

If you plan on going mining in such belts - you'll have to adjust your Graphics perferences to achieve acceptable framerates while mining around them and stick with that setting.

Settings like Shader- and Shadow quality as well as View distance usually have a large impact under these conditions.
 
Last edited by a moderator:
unfortunately that's no option for me :/

I already got everything on low/off (except texures, because there are no low textures), minimum view distance and FOV and scaled the resolution down to x0.75 just to play the regular game without major hiccups.
 
Last edited:

Deleted member 38366

D
Oh....

Then there's little you can do really in terms of performance.

Although I'm sure you already did it :
- check that the Video Driver is up-to-date
- check inside the Video Driver that all Driver/Render Quality Options are optimized for maximum performance
- check that Windows Energy saving scheme is set to "Maximum Performance" (on some configurations this can actually help quite a bit)

Might squeeze a few % out of it, if you find suitable Options to optimize.

PS.
Scaling the Resolution in-game (SuperSampling) IMHO is not the optimal performance solution. Rather set a lower Screen Resolution instead and leave SuperSampling untouched (as this still requires quite some GPU power for rescaling).
On most Displays, you can adjust the sharpness - lower sharpness will help improve the Display Quality when running less than the default resolution.

On Asteroid Belts :
- Resource Belt Rings (around the sun) vary greatly in number of Asteroids present, some have only 5 while others can have 100 or more
- Performance will be the greatest issue in Ring Belts around Planets - those have several hundreds in view, might want to avoid these in general (the combat in Resource Extraction sites will also put additional load on your System)

So operating in a smaller Resource Belt Cluster around a Sun with only few Asteroids might be the best choice for "low performance-hit" Mining.
 
Last edited by a moderator:
Thank you for the advice! With an actual low resolution instead of downsampling the game runs indeed a bit better :D (it looks rougher as well, but as long as I can still read everything, I'm good).

I guess I have to find the right midsized "performance" belt. The one mentioned above in HIP 5840 had probably several hundreds in it (it was basically "endless" rocks in any direction).

Is there a way to guess the size of the belt from the system view/information at least as a tendency or is the size completely random?
 
Back
Top Bottom