Lower price on pre-alpha?

The Planet Coaster pre-alpha has obviously seen a lot of success, and I would love to be a part of it. But I simply don't have almost $80 to spend for that. Is there any sign that you guys may lower the price soon before release given the huge success of the game so far? Or coupons or anything?

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The Planet Coaster pre-alpha has obviously seen a lot of success, and I would love to be a part of it. But I simply don't have almost $80 to spend for that. Is there any sign that you guys may lower the price soon before release given the huge success of the game so far? Or coupons or anything?

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I don't think they'll change it for the same reason Biotron gave.

To top it all of, they really don't try to reach the wide/general players with their alpha but rather some very specific and passionate ones. That way they can sell for a higher price, get free advertisement (these players will make content which is a better ad than any they could pay for) and give feedback because both for their personal interest and their money, they'll want the game to improve.

Now I'm not saying that you're not a passionate gamer, just trying to give you Frontier's point of view on this aspect, it's a rational decision that's in their interest and when you're an independent developer you've got to find ways to make money without upsetting the community too much.
 
Best start saving cause I don't see the price ever lowering during alpha and beta until release. I'll base that off of elites alpha/beta that kept the same price till release too.
 
FRONTIER deserve every dollar we put to having the game. I love it. If you think $82 is high, try $108 New Zealand dollars, 1 pound has always equaled around 2 New Zealand dollars. It's even around $92 Australian dollars. The version I paid for was the 49 pounds for pre-order and alpha access and if you have alpha access you also have access to the early bird forum section on this site. It's a slap in the face for those who don't have the game and alpha. The enjoyment we get means giving them our money has been well worth it.
 
This game is a TRUE AAA Title

In the uk AAA Titles, cross platform/PC are £50-£60

This is very very clearly a genuine AAA Title that's PC Only , yet you can buy it for just £19.99, if you want it now and to be part of the amazing development moving forward then it'll cost the same as any other AAA Title, there's no need to ask for a reduction in price IMHO, it would also be a kick in the teeth for us early bird buyers, lowing the price just 2 weeks after the Alpha launched (Frontier know this and wouldst do this anyway)

This game deserves the plaudits, ive played it for many many more hours than anything else of recent times, £49.99 WELL SPENT
 
This game deserves the plaudits, ive played it for many many more hours than anything else of recent times, £49.99 WELL SPENT

Totally agree

The only regrets you have in life are the things you didn't do... So, buy Planet Coaster Early-bird!

[haha][haha]
 
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I think it would be a slap in the face of those who have already paid full price for it.

While this may be true, you could say the same thing for people who buy games off of steam for 50%-80% off the regular price.
This response also doesn't answer the question, however, I understand where you're coming from.
So, regardless of the slap in the face, why is it so much?
 
While this may be true, you could say the same thing for people who buy games off of steam for 50%-80% off the regular price.
This response also doesn't answer the question, however, I understand where you're coming from.
So, regardless of the slap in the face, why is it so much?

'Why is it so much' seems an odd question. Value is in the eye of the buyer, other buyers may wonder 'why is it so inexpensive; Frontier could have charged double!'.

'Why did they price it too high for many people' is much easier to answer:
  • to keep the number of alpha testers at a manageable level.
  • to keep the alpha population mostly adult or near-adult (if you're under 18 you might not yet understand why keep under-13s out of an Alpha feedback phase makes a difference to the quality of feedback so don't start in at me about it).
  • to reduce feedback from 'low budget buyers' (in Appillionaires the author stated that every time they dropped a game from 2.99 to 0.99 the sales went up less than x2, and sometimes went down(!), (so 30% less revenue or worse) and the negative reviews of this variety: "what a rippoff! 0.99! omg it should be free!" went from very low (i.e. under 5%) to reputation-damagingly high (i.e. over 20%). So they learned that early release games must be more expensive to keep the 'budget whingers' out. Again, don't shoot the messenger, go read the book and accept that it's a fact that increasing game prices above the average, or at least above the budget level, especially at release, both increases revenue and decreases complaining.
  • To keep the quality of the feedback high (if we pay more, we take it seriously).
  • To emphasize that part of getting 9 months early play time is testing and providing feedback; putting the price up makes casual gamers (who probably don't want to be bothered with silly things like testing the software and writing up serious feedback), go elsewhere and come back when the game is more robust.

OBVIOUSLY there are people who would make great contributors, who get excluded by raising the price barrier. But that's not the intention, it's a side-effect of the above.

A possible way in...: There are several Coaster Head Early Birds who are buying Early Access passes for serious contributors to the forum(s). That's how much we love the game and are willing to pay extra to get it developed and tested properly and promptly. If you seem like someone that the community, and Frontier, really would benefit from having in the Alpha, you might get lucky. Keep posting useful valuable stuff, maybe join Coaster Head, get noticed as a helpful person with serious intentions and good ideas. There are people who have 'invested' over $1000 in this game already, including buying access for other players.

A faster way in...: Mow two lawns and wash two cars for your neighbors and you'll be in by next weekend. Cannot be that hard surely. Takes my kids less than a week to rake up $100 from chores anytime they seriously want something that i won't buy them :).
 
Thank you sir, that's exactly the kind of response I think the OP was looking for.
I agree with everything you've said. My take from your response is so that the feedback is of Higher quality. Being a Quality Analyst I'm all about that.
Also, I hadn't read anywhere yet, that it's 9 months early access. Impressive so far that the game is in such good shape (minus the annoying little bugs, obviously) for being so far from release day.
I've already bought in for the Deluxe Edition.
I was only curious as to how they got the price points, however at the same time, the $118 I just spent is still a good value to me because I'm going to enjoy my T-Shirt and Wrist band while wearing them in Disney Parks (we're Passholders) here in the US, as well as play the heck out of this game. I look forward to everything this game has to offer and I'm chomping at the bit to get to it.

=)
 
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