lower priced items should be half a ton, there is literally no reason to trade them

What is the point in trading items worth barely anything? Even when you are relatively new you are better off just buying small amounts of high priced items for bigger profit. An easy way to fix this is lower the space required for small priced items. If an item is in the 0-200 CR range it should be 1/4 ton, 200-500 range, 1/3 a ton, 500-1500 1/2 a ton and anything bigger a full ton. This will allow even small items to be taken into consideration during trading.
 
There are reasons, especially if you end up in an accident with barely enough money to cover insurance.... but I agree the lower priced items are generally of less use (at face value, the in-game politics and commerce between systems may matter more than the comparative credit value of the items).
 
Those prices are meant to who just started, they have nothing but 100cr on their account, you can't expect them to go with big valued cargo in the first minutes in space.

They're also handy to those smart pilots who spent every dime into their cargo and blew up by a pirate or some bad decision they took and rammed into something.
 
Those prices are meant to who just started, they have nothing but 100cr on their account, you can't expect them to go with big valued cargo in the first minutes in space.

They're also handy to those smart pilots who spent every dime into their cargo and blew up by a pirate or some bad decision they took and rammed into something.

and it can still be for those people but they are useless in normal trading, which I don't think should be the case.
 
Yes those are for the guys starting out, in Sidewinders and ZP Haulers. Also nice for when you just upgraded and don't want to risk spending your entire insurance safety net on cargo, so you trade some Fish or some such.
 
What is the point in trading items worth barely anything? Even when you are relatively new you are better off just buying small amounts of high priced items for bigger profit. An easy way to fix this is lower the space required for small priced items. If an item is in the 0-200 CR range it should be 1/4 ton, 200-500 range, 1/3 a ton, 500-1500 1/2 a ton and anything bigger a full ton. This will allow even small items to be taken into consideration during trading.

This doesn't really make sense to me. It makes about as much sense as saying a ton of rice should be lighter than a ton of gold because of the huge difference in value.

Am I missing something?

Surely if certain things return little to no profit, you simply don't trade those things? Isn't that what determines their value?

I'm not a trader so maybe i'm well off base here.
 
Those prices are meant to who just started, they have nothing but 100cr on their account, you can't expect them to go with big valued cargo in the first minutes in space.

They're also handy to those smart pilots who spent every dime into their cargo and blew up by a pirate or some bad decision they took and rammed into something.

I was able to trade gold in my sidewinder after doing just one mission from the bulletin board. It truly is useless.
 
You can make more profit trading algae as part of a mission than trading gold.

Also, if you are in a Type 6 with 112T cargo space, but can't yet afford to fill it up with expensive goods, you can still cram every last space with something cheap for maximum profit (especially as part of a mission).

Of course, once you can max out on high profit trade routes, there is no reason to mess with cheap goods or missions anymore - they don't pay.
 
Aid missions often want small numbers of cheap goods at high profit prices that beat trading in expensive good . You can also donate them for reputation.
 
Lower risk and higher return. You can buy food cartridges for 50cr and sell them for 150cr. That's a 200% profit. Sure that's only 100cr a ton but you won't get robbed and if you blow up you're not going to be broke.
 
What is the point in trading items worth barely anything? Even when you are relatively new you are better off just buying small amounts of high priced items for bigger profit. An easy way to fix this is lower the space required for small priced items. If an item is in the 0-200 CR range it should be 1/4 ton, 200-500 range, 1/3 a ton, 500-1500 1/2 a ton and anything bigger a full ton. This will allow even small items to be taken into consideration during trading.

This is another example of how unrealistic the trading system is. If these goods aren't being traded due to it not being worth it then the buy/sell differential should increase until they are worth transporting. This value has obviously been artificially capped by FD. The cost of transporting one container of something should be the same regardless of the value of the goods inside. I doubt Maersk, Hapag-Lloyd, Hanjin etc. vary their prices that much based on the contents of a shipping container.
 
This is another example of how unrealistic the trading system is. If these goods aren't being traded due to it not being worth it then the buy/sell differential should increase until they are worth transporting.

That would be true if the AI wasn't shifting a chunk of basic commodities. If it were left to players alone a chunk of systems would be starved out by now.
 
That would be true if the AI wasn't shifting a chunk of basic commodities. If it were left to players alone a chunk of systems would be starved out by now.

This. This is what we imagined trading would be in a player affected universe. So far NPC traders control the market and suppress them to be flat or depressed. I can sell/buy gold cheaper at stations that demand it and don't stock than I can buy/sell it at stations that stock it and export it.

The markets are still a broken mess for the most part. Of course you can still make money on things through flat out trading, but it's a complete dice roll instead of any educated guess on market dynamics..there are none.
 
That would be true if the AI wasn't shifting a chunk of basic commodities. If it were left to players alone a chunk of systems would be starved out by now.

If the AI is realistic, you'd have the same result. Your argument doesn't invalidate my point that the background simulation isn't simulating anything realistically. The min/max prices of commodities are artificially capped by FD.
 
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Why dont you imagine they are half tons but you buy 2 at a time at double the price of half a ton, it just the same.
 
As an accomplished Toxic Waste Tradesman, I take great offense to this thread. The Mafia needs their Waste, and you civilized folks need to get rid of it.

I am your garbage-man. I am your messenger. Do not kill the messenger.





:D
 
and it can still be for those people but they are useless in normal trading, which I don't think should be the case.
.xx

Why it shouldn't be the case? Even sand is a valued trade commudity on earth, and each ton isn't worth much, and you trade it by ton, not by a couple kg.

There should and always will be trading commudities that aren't worth trading, yet they're still necessary and are valued on every random cornor of the civilization.
 
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