Been playing for years now, since Oolite and this is my first foray into writing for this universe. Hope you enjoy
I'll try and post updates weekly until I get bored or burn myself out.
Luck Runs Out
Part One
I suppose our luck had to run out sometime.
The Fools Errand was an aging Anaconda that didn't seem to know the meaning of "dodge" and a crew of one and a half people who didn't know how to teach it. Commander John McGee had an unremarkable past with the Federal Navy Auxiliary. Had taken part in quite a few missions supporting transports and light bounty hunting. When combat was involved his greatest skill was simply not dying, which is a skill some of the greatest heroes of the Federation didn't seem to have.
His navigator and weapons officer was a recently acquired AI named Cheryl, who's blasé attitude was barely enough to fill his need for human contact. The engineer McGee stole Cheryl from must have loved that AI dearly since it was programmed with such a strong sense of self preservation. Must have been the brainscan of a spouse or significant other. They were working hard to gain an Admiral rank with the Federation and this was supposed to be a simple courier mission to get one rank closer to that goal when everything seemed to fall apart on that last jump.
The transition back to realspace gave the usual feeling of vertigo as a yellow star came rushing in to meet them.
"Frameshift drive spinning down. We have arrived at system ACS-46..."
McGees thoughts drifted as Cheryl stated one of the unintelligible and boring system names given to one that was not remarkable enough to get any love at all.
"Our contact is scheduled to meet us at 13:00 outside of docking bay 27 at station Hunters Folly circling the third gas giant."
"Why haven't they named this system yet?" McGee asked impatiently
"Hmm?" Said Cheryl
"They named the damn space station and I can search for that easily in my charts, why couldn't they come up with a name for the system?"
"Unknown"
"Can I name it?"
"No"
"Fine, run the usual scans and set a course for Hunters Folly. And search Galnet for any events going on in the area. There are more commanders in this system than I am comfortable with."
There certainly were quite a few pings on his sensors with the unmistakable black cutout in the middle signifying a commander. System authorities were predictable and easily avoided even at their most hostile, but commanders were unpredictable and downright tenacious if they were in a bad mood. For those reasons the major factions only hired them in their most important missions. And the mood on the bridge of the Fools Errand quickly turned as more and more commander dots filled McGees contact screen.
I'll try and post updates weekly until I get bored or burn myself out.
Luck Runs Out
Part One
I suppose our luck had to run out sometime.
The Fools Errand was an aging Anaconda that didn't seem to know the meaning of "dodge" and a crew of one and a half people who didn't know how to teach it. Commander John McGee had an unremarkable past with the Federal Navy Auxiliary. Had taken part in quite a few missions supporting transports and light bounty hunting. When combat was involved his greatest skill was simply not dying, which is a skill some of the greatest heroes of the Federation didn't seem to have.
His navigator and weapons officer was a recently acquired AI named Cheryl, who's blasé attitude was barely enough to fill his need for human contact. The engineer McGee stole Cheryl from must have loved that AI dearly since it was programmed with such a strong sense of self preservation. Must have been the brainscan of a spouse or significant other. They were working hard to gain an Admiral rank with the Federation and this was supposed to be a simple courier mission to get one rank closer to that goal when everything seemed to fall apart on that last jump.
The transition back to realspace gave the usual feeling of vertigo as a yellow star came rushing in to meet them.
"Frameshift drive spinning down. We have arrived at system ACS-46..."
McGees thoughts drifted as Cheryl stated one of the unintelligible and boring system names given to one that was not remarkable enough to get any love at all.
"Our contact is scheduled to meet us at 13:00 outside of docking bay 27 at station Hunters Folly circling the third gas giant."
"Why haven't they named this system yet?" McGee asked impatiently
"Hmm?" Said Cheryl
"They named the damn space station and I can search for that easily in my charts, why couldn't they come up with a name for the system?"
"Unknown"
"Can I name it?"
"No"
"Fine, run the usual scans and set a course for Hunters Folly. And search Galnet for any events going on in the area. There are more commanders in this system than I am comfortable with."
There certainly were quite a few pings on his sensors with the unmistakable black cutout in the middle signifying a commander. System authorities were predictable and easily avoided even at their most hostile, but commanders were unpredictable and downright tenacious if they were in a bad mood. For those reasons the major factions only hired them in their most important missions. And the mood on the bridge of the Fools Errand quickly turned as more and more commander dots filled McGees contact screen.
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