LUXURY CABINS for what?

Hi everyone,

I don't understand, why we need luxury cabins if the prices of economics is so much profitable and the passengers never complain? For me, doens't make sense. Could someone explain the advantages?


Thanks for your aswer!
 
Hi everyone,

I don't understand, why we need luxury cabins if the prices of economics is so much profitable and the passengers never complain? For me, doens't make sense. Could someone explain the advantages?


Thanks for your aswer!

There's none.
 
Luxury cabins are pointless, unfortunately. Which in turn makes the three passenger ships much less appealing compared to other ships with more internals.
 
I do lots of passenger missions and not once have I seen a luxury mission worth while. I rarely see them and when I do they're not any different from a normal first class sightseeing pay out.
 
Hi everyone,

I don't understand, why we need luxury cabins if the prices of economics is so much profitable and the passengers never complain? For me, doens't make sense. Could someone explain the advantages?


Thanks for your aswer!

The luxury cabins are marginally more profitable, but not sufficiently so and they do not show up frequently enough to make the Beluga a compelling investment. I love my Beluga, but if I were Fdev I’d:

1) Significantly increase the payouts for Luxury passengers and increase their frequency.

2) Buff the Beluga. Increase jump range, address the heat issues if possible and assuming that no.1 has been implemented, increase the number of luxury cabins that can be fitted.

3) Implement fixed sight-seeing routes that will allow commanders to take large numbers of high paying passengers to the same destinations (something akin to real-world cruises). Even better, allow players to create their own tourist routes and have passengers bid for places (interest and profit being linked to a set of variables, such as the quality and variety of the tourist sites etc - something that involves a bit of player agency, creativity and knowledge).

At present, there’s really no compelling reason to opt for a Beluga, as much as it pains me to say so.
 
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The luxury cabins are marginally more profitable, but not sufficiently so and they do not show up frequently enough to make the Beluga a compelling investment. I love my Beluga, but if I were Fdev I’d:

1) Significantly increase the payouts for Luxury passengers and increase their frequency.

2) Buff the Beluga. Increase jump range, address the heat issues if possible and assuming that no.1 has been implemented, increase the number of luxury cabins that can be fitted.

3) Implement fixed sight-seeing routes that will allow commanders to take large numbers of high paying passengers to the same destinations (something akin to real-world cruises). Even better, allow players to create their own tourist routes and have passengers bid for places (interest and profit being linked to a set of variables, such as the quality and variety of the tourist sites etc - something that involves a bit of player agency, creativity and knowledge).

At present, there’s really no compelling reason to opt for a Beluga, as much as it pains me to say so.

I agree. The internals in the Beluga are an absolute mess. Luxury missions don't show up often enough to make it worth while. It can't do the highest paying local passenger mission......54 first class bulk passenger transport. It can only hold 51 first class and still have a shield. I guess you could take 5-6 VIP sightseeing tours at one time and the FSD booster helps its range. But really that's about it.

The poor Beluga. NPC don't know how to fly it. Its passenger compartments are garbage. I like how it looks and I liked flying it but thanks to someone at FD who designed the internals its pretty much useless except for a couple of sightseeing tours.
 
I agree. The internals in the Beluga are an absolute mess. Luxury missions don't show up often enough to make it worth while. It can't do the highest paying local passenger mission......54 first class bulk passenger transport. It can only hold 51 first class and still have a shield. I guess you could take 5-6 VIP sightseeing tours at one time and the FSD booster helps its range. But really that's about it.

The poor Beluga. NPC don't know how to fly it. Its passenger compartments are garbage. I like how it looks and I liked flying it but thanks to someone at FD who designed the internals its pretty much useless except for a couple of sightseeing tours.
And with my idea you could fit it with 86 business class cabins, which would count as first class because it's a luxurious Beluga and not a trashy Anaconda. I think it would go a long way to balancing the passenger ships without having to get into the mess that would come from changing the internals.
 
I agree. The internals in the Beluga are an absolute mess. Luxury missions don't show up often enough to make it worth while. It can't do the highest paying local passenger mission......54 first class bulk passenger transport. It can only hold 51 first class and still have a shield. I guess you could take 5-6 VIP sightseeing tours at one time and the FSD booster helps its range. But really that's about it.

The poor Beluga. NPC don't know how to fly it. Its passenger compartments are garbage. I like how it looks and I liked flying it but thanks to someone at FD who designed the internals its pretty much useless except for a couple of sightseeing tours.

Yes, I don’t need much of an excuse to fly my Beluga, but give us something. :)
 
Passenger mission (and other missions too) would be greatly benefited by some variety. Most of them are either 1 jump runs or treks across the bubble. Nothing in-between. You'd be hard pushed to see them scale too. Most passenger missions are for a relatively small group, but ships like the Beluga or Orca could carry way more.
 
The luxury cabins are marginally more profitable, but not sufficiently so and they do not show up frequently enough to make the Beluga a compelling investment. I love my Beluga, but if I were Fdev I’d:

1) Significantly increase the payouts for Luxury passengers and increase their frequency.

2) Buff the Beluga. Increase jump range, address the heat issues if possible and assuming that no.1 has been implemented, increase the number of luxury cabins that can be fitted.

3) Implement fixed sight-seeing routes that will allow commanders to take large numbers of high paying passengers to the same destinations (something akin to real-world cruises). Even better, allow players to create their own tourist routes and have passengers bid for places (interest and profit being linked to a set of variables, such as the quality and variety of the tourist sites etc - something that involves a bit of player agency, creativity and knowledge).

At present, there’s really no compelling reason to opt for a Beluga, as much as it pains me to say so.

Beluga has a great cockpit in VR. Nothing much else to recommend it though...
 
Passenger mission (and other missions too) would be greatly benefited by some variety. Most of them are either 1 jump runs or treks across the bubble. Nothing in-between. You'd be hard pushed to see them scale too. Most passenger missions are for a relatively small group, but ships like the Beluga or Orca could carry way more.

Used to be a time when there were passenger missions for about 100 ly - the drop-off kind, not the 'go see these geysers, then bring me home' kind. I used to actually enjoy these trips. Good profits too. They got nerfed / removed and I've been struggling to find the will to load the game ever since. Done my trading, boredom threshold too low for both mining and exploring, too lazy to engineer and powerplay, too ham-fisted to dogfight.
 

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IMHO there's currently no benefit. Luxury Passengers are very rare.

I'd have an idea to give Luxury Cabins a nice and easy to implement purpose though :

- give Mission Payouts a RNG Bonus of Credits/Cargo/Materials choice (via Inbox after Mission completion, just to keep things as simple & flexible as possible) IF Passengers were transported in any Cabin higher classed than the Passengers required

That way, one can still count on the occasional Luxury PAX to fill that expensive cabin, BUT it'd still have a benefit if no Luxury Passengers were found.
Players could choose to stick to common PAX (Economy/Business/First) as dictated by the Mission Board - or decide to go in style, equip high-class Cabins instead and go for the random Bonuses.

Those profiting the most would be the dedicated Passenger Ships (that currently often are outdone by Multirole Ships in the Passenger role) with their exclusive Luxury Cabins.
 
I don’t understand this thread.

Admittedly I haven’t been out to the money printer for a long while, but there was always someone wanting a luxury cabin.
 
Luxury cabins are pointless, unfortunately. Which in turn makes the three passenger ships much less appealing compared to other ships with more internals.

My Dolphin, The Skipper, awaits the fine day when luxury cabins have a use...

IMHO there's currently no benefit. Luxury Passengers are very rare.

...

Oh, so they do exist. Well, fair enough then, I guess.
 
I vote for the removal of luxury cabins and making the cabins in the passenger ship line to count one tier higher.

I really like this idea; means also that passenger ships can carry more passengers at a higher grade, eg
Dolphin w/5E passenger module (16 Economy class passengers), becomes a 16 Business class cabin.

More capacity for passengers on cruise ships while not affecting the carrying capacity of other ships without the dedicated passenger modules.
 
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