I feel ambivalent to DB's answer there.
On one hand I think anyone with a capable mac should be putting bootcamp on their machine for this game if they haven't already, the advantages over a wrapped mac version are plentiful. If you're worried about partitioning your SSD/HDD for only one game then install windows to an external/thumb drive. There are versions of windows, like the trial version or public betas which you don't have to pay for and work 100% (win 10 preview comes to mind)
On the other hand it was a kickstarter stretch goal. The official company line being 'why don't you bootcamp it' after a promise was made to make a mac version strikes of unprofessionalism. I feel like he was trying to help there, but made it seem like a mac version is way off into the future.
I just don't want to sacrifice either money or hard drive space for an operating system that I loathe so much. (Or even investing in an external or thumb drive sufficiently large and fast for a Windows demo install and to successfully run a game like ED from.)
I am not so sure yet that we ought to assume it will only be a wrapped port. But if it is, the impression I get is that the game isn't so much CPU-bound as it is GPU-bound, and any wrapping perhaps wouldn't affect the GPU portions very much since (from my understanding) FD has an internal cross-platform API that they are already using for the Windows build. At least that is my hopeful side's thinking.
I don't know exactly how to take David's statement about Bootcamp either. For the moment I am choosing to believe that he was just trying to be helpful and get me able to play the game a little sooner rather than waiting for the port. But time will tell, I guess.
Based on David Braben's "Why are you against Bootcamp?" question, I'm guessing 'difficult decisions' will be made about the Mac version of ED shortly after launch.
Yes,
if that were to happen (while stressing that I don't think we have any particular reason to believe this will be the case just yet), it would make me much more frustrated with FD than I could ever have been about the offline thing, since the Mac version was a very specific stretch goal that was met.
If it turns out that they don't fulfill their word on
that, then I certainly won't trust David's statement yesterday about "archiving the server versions as insurance against a future server shutdown" (paraphrased) either.