Made more in 2 days than 3 months.

Have had ED SINCE its launch. Took me over a month to make it to 6million with player piracy and bounties. In my first 2 days of long range smuggling, I've made about 12mil... and this is only about 4 hours total. HOLY CRAP.

Just wanted to share!

I like the danger of smuggling, I feel like an actual smuggler that could lose the entire contract via police scan.... very cool. Well done devs, well done.

My first long range run took forever in a cobra... not im in an asp with an upgraded FSD... 17-20 jumps for 3mil paydays... sometimes 7mil if I can get 2 in the same general direction -- which I just did.

Now you just need to work on player bounty hunting (actual tracking players across the galaxy)... and then I can get my feeding tube and poop bucket installed and I'll never leave this room again -- ahahah.

as if they are ever going to work on a PVP or open play feature in this sandbox game (or should i say themepark grinder)

they love solo players and pve players too much.
 
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The massive positive response to long-range smuggling is proof that sensible rebalancing of missions to make them competitive with trading and NPC grinding can have a huge positive impact on the game.

All they need to do now is make other missions payouts be comparable (cr/hr wise) to long range smuggling. I'm yearning for the day where I can make money by doing assassinations/mercenary work/search and rescue/refueling NPCs/hauling dangerous cargo while being stalked by persistent pirates
It's rather funny that right now Robigo, some little out of the way outpost in the middle of nowhere, is more popular than the all current Active Community Goals combined.

I'm a fan of Euro Truck 2 and really wish someone at FDev would take a look at how ET2's mission system works, namely paying out based on player's experience/ranks + mission difficulty + mission length.

Generate missions that the player would be inclined to take, instead of filling it up with pure randomness would go a long way.

Long range smuggling is fine, it's everything else about the mission system that needs to be fixed by comparison.
 
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