Made Rear Admiral, any benefit to grinding higher ranks?

Just wondering if there's any practical benefit to making vice and full admiral. I've unlocked the Corvette now which was my goal. Is their anything other than bragging rights you get by attaining the higher Flag ranks?

Currently I'm rank 7 (Baron) in the Empire and will start slowly working my way up, but I'm not in a hurry since the Cutter doesn't appeal to me that much unless I decide to become a major trader.

Thanks,

AirBear
 
They have the benefit of locking your progress bar and halting the spawning of Navy rank missions, leaving your mission boards open for more regular missions, and getting you that much closer to being able to say "I've been everywhere, done everything".
 
There was a trailer that said "level 14 clearance only" as part of the alien tease. Seeing as there are 14 naval ranks for Feds and Imps it may mean that people with full Admiral/King rank will be given some inside info on the Thargoids that others won't be given access to. But that's just pure speculation for the future. And there is currently no reason to go above rear admiral other than being able to say "nanana boo boo I out rank you" to most other Corvette owners.
 
I think it could reflect in how the game is presented to you. How the NPCs talk to you. How Capital ships talk to you and let you enter their exclusion zone. Perhaps some bonus in rep in Federation/Empire controlled systems.
And all of this has nothing to do with missions or exclusive content, it is simply scratching our ego a little bit and that our work done to that point has some merit. In my opinion, of course.
 
I recently reached King with the Empire and all I got was a message saying rank increased.

You would have thought ED would have been a bit more creative given the amount of work involved getting there.
 
OP. There is no in-game Fed reward/ship after you've unlocked the Vette.

The rank is meaningless in RL too, so unless you really want to rank up, I wouldn't bother.
 
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Just wondering if there's any practical benefit to making vice and full admiral. I've unlocked the Corvette now which was my goal. Is their anything other than bragging rights you get by attaining the higher Flag ranks?

Currently I'm rank 7 (Baron) in the Empire and will start slowly working my way up, but I'm not in a hurry since the Cutter doesn't appeal to me that much unless I decide to become a major trader.

Thanks,

AirBear

Currently there's no point to getting past Rank 12, i.e., Rear Admiral for Federation or Duke for Empire. The only reason to bother getting higher ranks is simply that Admiral sounds better as a rank but I don't consider it worthwhile to grind two more ranks to Rank 14 just to have a better-sounding rank title. I actually prefer Duke instead of either Prince or King however so I would actually prefer to say at my current Empire rank.
 
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Thanks for all the responses. I figured it wasn't worth the grind but wanted to make sure. I understand it could change in the future. I made Rear Admiral late last night. In about 4-5 hours of gameplay today running sightseeing missions from Ceos to Sothis I'm already at 45% to Vice Admiral, not to mention grinding out 30M credits per hour :D And I'm not even trying to rank up, I'm just taking the best paying missions. I really want to go buy the Corvette and use it but I'm just making so many credits right now I can't get myself to leave. Sitting at 862M credits, maybe I'll leave at 1B :cool:
 
Just wondering if there's any practical benefit to making vice and full admiral. I've unlocked the Corvette now which was my goal. Is their anything other than bragging rights you get by attaining the higher Flag ranks?
Currently I'm rank 7 (Baron) in the Empire and will start slowly working my way up, but I'm not in a hurry since the Cutter doesn't appeal to me that much unless I decide to become a major trader.
Thanks,
AirBear

Apparently there are more and larger ships in the pipeline and we may find we need to be a full Admiral (or King) to purchase one.
 
Apparently there are more and larger ships in the pipeline and we may find we need to be a full Admiral (or King) to purchase one.

The only upcoming ship I've heard about so far is the Type 10 Defender, which will almost certainly be a Lakon design that isn't rank-locked. The next ship in line is probably the Panther Clipper, which will likely be made by Zorgon Peterson and will also probably not be rank-locked.

They did mention the possibility of "executive control" capital ships and presumably these would require a military rank to unlock, but much like we've seen with the idea of space legs and atmospheric landings the chance of us actually seeing larger capital ships in-game is basically zero. Braben would first need to decide to invest the resources necessary to properly develop Elite gameplay to include larger ships and even then it would probably be lower down their list of priorities and take several years before they were even considered as a possibility.
 
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You get to join that elite group of player that wasted 100 hours of their limited time on earth achieving it.

I'm retired and have lots of time to waste :rolleyes: But I'd still rather start on the Empire grind if not for these Ceos missons being so profitable. 885M credits and climbing.
 
I made Vice Admiral.

Just a message was generated for the rank level.

Currently at about 35% for Admiral but that came about as part of regular play, just like Vice Admiral.

No incentive to achieve that level, maybe later they will offer some reward or perk.
 
I'm fully ranked up in the Alliance!

As is every other single player in the game.

This is a first world problem thread! :)
 
Finally left Ceos-Sothis, I think my brain would have imploded if I did any more sightseeing runs. I arrived in Ceos as a Post Captain 10% of the way to Rear Admiral, and with around 500M credits. I left 2 days later 54% of the way to Vice Admiral and 905M credits :D Bought and outfitted the Corvette, playing around with weapons configs right now. Too much heat even with Grade 5 efficient beams, so I'm trying out a pair of Huge Pulse Lasers (grade 5 efficient) and a Large Pulse on the belly, also Grade 5 efficient. Medium and small slots have beam turrets, a mix of efficient and overcharged with a regen beam thrown in to help out wingmates. If you're gonna buy a Corvette, plan on spending 300M credits at a minimum if you want upgraded military bulkheads. The internal components I mostly stripped from my Anaconda so that saved a lot of credits. That ship is now a "jump-conda" with 63LY range. Max speed in normal space is 210 and I can't boost at all but the trade-off for the range is worth it. I shuttled the new pulse lasers to the engineers with the Jump-conda since the battle-equipped Corvette can barely make 18LY even with a Grade 5 engineered FSD.
 
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