Disclaimer -I got some opinions in here, along with a short story full of intrigue--I put my opinions in italics to make it easy to not comment on them.
So, I thought I'd try to take over a full settlement to get more familiar with combat to see if there are any redeeming qualities. (spoiler, there aren't)
I snuck around, which is comically bad--guys running by me as I'm crouched right in front of them- side note--I feel like sneaking systems in video games was figured out in the early 2000's? why is frontier trying to reinvent the wheel?
I took out a worker in a room, with a taser, he was the only worker in that room--when I left the room I alerted a guard--he sounded the alarm-- I was on a balcony with the empty room (with the solo dead guy) behind me, guards started to infiltrate my building-- I was engaging with them when suddenly the door opened behind me -- it was guards coming out of the previously empty room seemingly endlessly-maybe three or four--(The multiple dropships are super annoying to begin with-- but at least you know where the guards are coming from), It felt like it happened to me a few other times but I just chalked it up to the guards knowing where I was-- Is this intentional? How are we supposed to create any kind of strategic gameplay when you can't clear a room and guards are just coming out of nowhere?
Anyway, this, combined with the bad performance, the uninspired CZ's and combat has pretty much put the nail in the coffin for me... Which is frustrating as I have thousands of hours in this game, I've never preordered a game ever and I preordered this--I was rooting for it.
So, I thought I'd try to take over a full settlement to get more familiar with combat to see if there are any redeeming qualities. (spoiler, there aren't)
I snuck around, which is comically bad--guys running by me as I'm crouched right in front of them- side note--I feel like sneaking systems in video games was figured out in the early 2000's? why is frontier trying to reinvent the wheel?
I took out a worker in a room, with a taser, he was the only worker in that room--when I left the room I alerted a guard--he sounded the alarm-- I was on a balcony with the empty room (with the solo dead guy) behind me, guards started to infiltrate my building-- I was engaging with them when suddenly the door opened behind me -- it was guards coming out of the previously empty room seemingly endlessly-maybe three or four--(The multiple dropships are super annoying to begin with-- but at least you know where the guards are coming from), It felt like it happened to me a few other times but I just chalked it up to the guards knowing where I was-- Is this intentional? How are we supposed to create any kind of strategic gameplay when you can't clear a room and guards are just coming out of nowhere?
Anyway, this, combined with the bad performance, the uninspired CZ's and combat has pretty much put the nail in the coffin for me... Which is frustrating as I have thousands of hours in this game, I've never preordered a game ever and I preordered this--I was rooting for it.