Magnetic Boots

In Outposts and presumably Megaships and Fleet Carriers obviously there's no coriolis effect or artificial gravity, magnetic boots are active.

Apart from the verbal warning I'd imagine walking in magnetic boots to feel 'sticky'. You're attached to the floor not by your centre of mass pushing you down (under gravity) but by an adhesion (the floor pulling on the soles of your feet). Currently in game though you're able to freely sprint around Outposts just the same as you can around Coriolis Starports where your centre of mass IS your connection to the floor.

I'd like to suggest that when magnetic boots are active you can ONLY walk, giving a sense of difficulty to moving around in weightless environments. (I know walking around Outposts would take longer but presumably that's why Coriolis Starports were develeoped, for comfort and convenience)



(Could potentially expand this emulation into planet gravities. Maye in low gravity you can't slow walk, in high gravity you can't sprint .. giving a sense of the enviroment without necessarily pushing the simulation beyond playability).
 
Agree, every time running through the outpost I think of magnetic boots.

It would possibly be nice to make the boots stick to the ship/srv surface - so one can switch it on and off to drop off the ship directly above settlement combat zone (without the need to land a ship). This would open some new opportunities for multicrew gameplay.
 
Yes it seems a pity there isn't a discernible different running in 2g compared to running in .09g, the only real difference is jumping, meanwhile our SRV's behave differently in different gravities. Mind you, I'm not sure I know of any other current space game that handles different G's properly. I haven't played SC or NMS so I can't comment regarding those two, but all videos I have seen seem to treat movement the same no matter where the player is.
 
Im in to adding effect of magnetic boots like walking animation. But run should stay, may be with new animation and not so fast.

Something intermediate would definitely be fair enough.

So definitely .. between the slow walk and jog, the idea isn't to time sink anyone, just to give a sensation. I almost think that if the usual sprint button was just turned off .. you'd already feel restricted by that but you'd still get around the concourse (hangar!) in a reasonable amount of time.
 
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I almost think that if the usual sprint button was just turned off .. you'd already feel restricted by that but you'd still get around the concourse (hangar!) in a reasonable amount of time.
As long as we can have the jetpack enabled for stations that do have gravity ...

Actually no - still sounds like a time sink, leave it as it is thx (y)
 
As long as we can have the jetpack enabled for stations that do have gravity ...

Actually no - still sounds like a time sink, leave it as it is thx (y)

They would have to do something for owners of big ships, they complain enough already about having to run all the way to the lift, maybe they can park mag-wheel golf carts in the bay for CMDR's to use to get to the lifts!
 
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