In Outposts and presumably Megaships and Fleet Carriers obviously there's no coriolis effect or artificial gravity, magnetic boots are active.
Apart from the verbal warning I'd imagine walking in magnetic boots to feel 'sticky'. You're attached to the floor not by your centre of mass pushing you down (under gravity) but by an adhesion (the floor pulling on the soles of your feet). Currently in game though you're able to freely sprint around Outposts just the same as you can around Coriolis Starports where your centre of mass IS your connection to the floor.
I'd like to suggest that when magnetic boots are active you can ONLY walk, giving a sense of difficulty to moving around in weightless environments. (I know walking around Outposts would take longer but presumably that's why Coriolis Starports were develeoped, for comfort and convenience)
(Could potentially expand this emulation into planet gravities. Maye in low gravity you can't slow walk, in high gravity you can't sprint .. giving a sense of the enviroment without necessarily pushing the simulation beyond playability).
Apart from the verbal warning I'd imagine walking in magnetic boots to feel 'sticky'. You're attached to the floor not by your centre of mass pushing you down (under gravity) but by an adhesion (the floor pulling on the soles of your feet). Currently in game though you're able to freely sprint around Outposts just the same as you can around Coriolis Starports where your centre of mass IS your connection to the floor.
I'd like to suggest that when magnetic boots are active you can ONLY walk, giving a sense of difficulty to moving around in weightless environments. (I know walking around Outposts would take longer but presumably that's why Coriolis Starports were develeoped, for comfort and convenience)
(Could potentially expand this emulation into planet gravities. Maye in low gravity you can't slow walk, in high gravity you can't sprint .. giving a sense of the enviroment without necessarily pushing the simulation beyond playability).