This is a moonshot of an idea, and it would only really work as part of a spread of additions... But I like it 
The Science (as I understand it):
Juno's approach to Jupiter looped around the poles to nip through the parting magnetosphere torus and avoid the radiation-belts:

It seems these perilous belts are formed mainly by the ejecta from small active moons (Io's volcanoes in this case) being trapped within the magnetosphere.
Bonus Case Study: Although Saturn also has radiation belts, fed in particular by Enceladus's geyser ejecta it seems, they're far weaker, apparently mainly due to absorption by the moons, and in particular the rings themselves, leaving safe zones near the latter.
The Game Mechanism:
Why?
Bonus Pretty & Bonus Challenges:
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Known Issues:
As noted below, this causes some real issues, as far as the pseudo-sci underpinnings go.
Possible Solutions:
Would be a real shame, as I think they'd make great space geography.
Never-the-less, some fun could be had with them as a point of interest:

The Science (as I understand it):
Juno's approach to Jupiter looped around the poles to nip through the parting magnetosphere torus and avoid the radiation-belts:
The space around Jupiter is filled with electrically charged atomic particles -- electrons, protons and ions. (The bulk of this material comes from volcanoes on Jupiter's moon Io.) These particles feel the force of Jupiter's powerful magnetic field and move in response to it. Some of the particles, mainly the electrons, are accelerated to nearly the speed of light.
Even though electrons are incredibly small and have almost no mass, there are a lot of them, moving very fast, and thus they pack a huge amount of energy. This high-energy charged particle radiation is concentrated in belts around the planet's equator. The radiation can damage electronics, and thus it poses a hazard for any spacecraft visiting Jupiter.
Over about 15 months, Juno will make 33 orbits around the giant planet's poles, coming to within 3100 miles (5000 kilometers) of Jupiter's cloud tops every 11 days. This special orbit allows Juno to get very close to the planet while avoiding the most intense regions of radiation.
To a stationary observer, the radiation belts appear to wobble back and forth over the course of a Jovian day (about 10 hours). This is because Jupiter's magnetic axis is offset from its rotational axis.

It seems these perilous belts are formed mainly by the ejecta from small active moons (Io's volcanoes in this case) being trapped within the magnetosphere.
Bonus Case Study: Although Saturn also has radiation belts, fed in particular by Enceladus's geyser ejecta it seems, they're far weaker, apparently mainly due to absorption by the moons, and in particular the rings themselves, leaving safe zones near the latter.
The Game Mechanism:
- Planets with significant magnetospheres & active moons kicking out ejecta would damage craft that blundered into their radiation belts.
- There would be a variety of potential belt formations and strengths, due to the various existing factors in Stellar Forge (ejecta type, ring presence, magnetosphere strength & alignment with orbit etc).
- Impact on Ships: The outcome is up for grabs, but I'm assuming issues running from electrical interference up to damage to hull and maybe external drives. [If we're cool with stuff interacting with a ship in Supercruise that is. If not perhaps interference with the FSD is the outcome - and then the damage kicks in
]
- Pilots have access to a new scanner which allows them to see the magnetosphere & the see or fathom the radiation belts. This could be high end kit, with high energy requirements perhaps. (And some may wish to forgo it and chance their arm by guessing the safest point of entry for descent, near the poles, based on existing planetary info, and using audio cues to help them realise if they're on the point of disaster).
- EDIT: Some extra reward facet will be needed, to correlate with the risk. IE maybe plasma fields could be scoopable for rare resources? Maybe gas giants etc of this nature could have a higher yield of a certain range of materials or precious chemicals etc?
Why?
- It adds flight challenge
- It rewards space savvy
- It leverages existing Stellar Forge variety to create varied gameplay outcomes.
- The scanner could have various uses beyond viewing the magnetosphere / plasma etc
- It could look & sound badass and be hella fun
Bonus Pretty & Bonus Challenges:
- Auroras would be stronger here due to extra 'fuel'
- The magnetosphere could be depicted in one (or several?) of these ways. Very purtyyyy.
- The audio wizards could have a play with these noises
- To really push the boat out you could try and model phenomena like Io's flux tube, although I have no idea if it presents dangers or notable gameplay opportunities. Looks cool though
- EDIT: Bonus oddity! If we need something precious to scoop, we could do far worse than Michael 'Hold My Axe' Brookes's plasma-based single-cell organism idea! He uses Jupiter/Io as his example no less. (They could even supply an alternate damage model, based on metal metabolising properties or something, if we need to get really leftfield
)

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Known Issues:
- The Sun's Radiation output is MUCH higher:
As noted below, this causes some real issues, as far as the pseudo-sci underpinnings go.
Possible Solutions:
- Make star plasma more hazardous!:
- Many have asked for it. Making the various eruptions more than just aesthetic, but something to be tracked and avoided.
- In an ideal world some kind of scanner overlay could allow for predictions of the next eruption. (A 'simpler' solution could be basic activity indicators on the Sensor display, and a slightly tardy detection warning in audio form)
- Cool-running exploration ships could have a slightly easier time of it, allowing for a touch more 'cruise' mode around more placid stars.
- (If the plasma events upped fuel scooping [would they up the hydrogen count in the local area?] then there's a possibility of a risk/reward passtime: 'cool surfing' nearer to the events to scoop fuel more quickly.)
- Downgrade gas giant radiation belts to scooping zones alone:
Would be a real shame, as I think they'd make great space geography.
Never-the-less, some fun could be had with them as a point of interest:
- Microbe 'rares' requiring prolonged scoping time
- The combination of close proximity & long exposure causing incremental heat exposure.
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