Main faction decay

I can see your point of view - even if I don't necessarily agree that it is that punitive, or should generate a strong enough feeling to be an 'anathema'. However... I agree wholeheartedly with the idea of trading faction relationships against each other, and that the weighting of the system should be far more in favour of player's actions being the driving factor, rather than hours played.

Well to clarify, it's the idea of any kind of negative repercussion for logging off from a game that's anathema to me, it's the principle of offline decay that I object to. Glad we agree on everything else. Something else to think about is the inverse, I'd like to see gameplay mechanics for recovering a hostile rep rather than the promise that if you don't play for two weeks all your sins will be forgiven. This would also have the benefit of allowing the player the choice of whether to recover a hostile reputation.
 
Honestly, I am a player who only gets to log a few hours at a time most weeks.

I was really worried about rep decay.

Now that I have had some time to see it play out, I'm noticing that my major faction bar is steadily climbing, even though I only average about 10 missions in a week.

Now that I know it'll never fall far below allied, I'm really not worried at all.

The only thing this affects are a handful of bulletin board missions, and if it only takes running a handful of missions that are slightly different in order to get back to Allied, it's totally not a problem.

It's not like you come back and you're totally forgotten or hostile, you go from like, Harrison Ford to David Hasslehoff - you're still a celeb, you just haven't done anything people remember lately.
 
It's not like you come back and you're totally forgotten or hostile, you go from like, Harrison Ford to David Hasslehoff - you're still a celeb, you just haven't done anything people remember lately.

Ha ha! Best analogy i've seen all day!

i'm still opposed to offline decay on principle though:p
 
I'd have no problem if my reputation suffered with a faction because I'd been working for someone else or because they'd asked me for help but I'd refused. However, the idea of my reputation decaying because I'm offline is anathema to me. It's puntitive because it degrades what you've worked for based on how often you log in and for how long and it's far less interesting than a system that asks you to make a choice to futher your rep with one faction at the expense of another. I embrace the idea of a dynamic galaxy but the galaxy's attitude to the player should always be shaped by the player's choices and not by hours played. This kind of design decision makes me far less inclined to play the game unfortunately.
Exactly! Well stated! If you want to talk about realism, this is how it should be done and not mindlessly based on how much you're logged into the game.
 
C'mon, everyone knows that rep loss is realistic, I mean when Churchill came back from his month long vacation, the allies only gave him a friendly nod in passing because; decay.
Neil Armstrong who?
What's-his-face-Ghandi?

The decay is simply to force busy work.
If you want the juicy jobs, allied is often a prerequisite. Don't you dare stray for a couple days, you need to keep plugging at the missions to stay allied.
 
It's kinda like having a real job. You know, where your boss is always asking, "Yeah, but what have you done for me today​?"
 
Hello Commanders!

Just to clarify: reputation decay never drops beyond friendly (in fact, it simply stops right near the top of friendly). This decay also works the other way: hostility will revert to unfriendly (this decay "up" affects both minor and major factions).

Hope this info helps a little.

Just to clarify this further: when you reputation decay never dropping beyond friendly, is this for major faction (Superpower) rep, or for minor faction (Faction) rep, or for both? How about Independent Factions?

Assuming positive rep decay is restricted to Superpower rep only and not Faction rep... The problem I have with Superpower rep is that it becomes so universal that you have no idea which Factions are only allied to you thanks to your efforts to help those Factions, and which ones are allied to you because other affiliated Factions are bringing up the overall Superpower average and taking them with it. This might not be a problem for those trying to get access to missions that have a minimum rep requirement, but when it comes to trying to find out which Factions stll need your personal involvement for the sake of gaining rank for instance, and for the purpose of ensuring that Superpower rep decay has a minimal effect on the local Factions working with you.

There could be two solutions to this. Either have Superpower and Faction rep graded along unique but equivalent lines, or have a galactic map overlay that shows reputation heat spots for all the various Factions nearby.
 
The decay is simply to force busy work.
If you want the juicy jobs, allied is often a prerequisite. Don't you dare stray for a couple days, you need to keep plugging at the missions to stay allied.

My take is that it wasn't intended to make busywork, rather that it's simply an inelegant solution to the problem of people finding it too easy to become allied with opposing factions. It's really something that ideally would have been addressed before release but things being as they are that didn't happen. I'd just rather that they'd taken more time to implement a fix based on choice and consequence using game mechanics, which I think would have added more depth to the game, rather than becoming an unnecessary bone of contention.
 
I WAS Allied

I haven't played elite for a week, just logged on today to find my reputation has been downgraded from Allied to Friendly across the board, and in the hour I have played today it is only showing red down arrows. At this rate I will have no reputation.

It has left me with a sour taste and bad feelings. why should i continue to play this game if I am going to lose everything I done.

really feeling hurt by FD today.



ADDITION

And now my post has been moved from the main discussion route where it woud be seen, and moved to where it is now hidden in a another thread.

Is this is hide our discontent with FD??

one disgruntled commander, feeling like I am been punished.
 
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Same here, except only for Alliance because I haven't visited that space in a while. I still have down arrows on Allied Fed and Empire though. Sux.
 

Jenner

I wish I was English like my hero Tj.
Threads merged.

Hello Commanders!

Just to clarify: reputation decay never drops beyond friendly (in fact, it simply stops right near the top of friendly). This decay also works the other way: hostility will revert to unfriendly (this decay "up" affects both minor and major factions).

Hope this info helps a little.
 
reputation decay never drops beyond friendly (in fact, it simply stops right near the top of friendly).
Then why (since the decay fix) does my Federation reputation permanently have a red arrow next to it? (I'm doing PP jobs for my mistress ALD, but that shouldn't affect my Federation rank.)
 
I haven't played elite for a week, just logged on today to find my reputation has been downgraded from Allied to Friendly across the board, and in the hour I have played today it is only showing red down arrows. At this rate I will have no reputation.

It has left me with a sour taste and bad feelings. why should i continue to play this game if I am going to lose everything I done.

really feeling hurt by FD today.



ADDITION

And now my post has been moved from the main discussion route where it woud be seen, and moved to where it is now hidden in a another thread.

Is this is hide our discontent with FD??

one disgruntled commander, feeling like I am been punished.

Your post got moved because we already have exactly the same topic in this thread. There is no point in making redundant threads because this would destroy every discussion. No need to feel punished.

Please read these posts, reputation decay is basically non existant and therefore I don't see any reason for all the drama:

https://forums.frontier.co.uk/showthread.php?t=149489
https://forums.frontier.co.uk/showthread.php?t=168729&p=2576732&viewfull=1#post2576732
 
I know that. But why should I crawl to them when they have chosen to snub me? I sold them lots of data previously and proved my worth to them, if they then turn around and say "so what?" then my response is not permitted by the forum rules...

So going from Allied to almost allied but still very friendly is a snub to you; Maybe you are the unfriendly one in the equation
It is you that are taking it as them turning around and saying so what even though they are 'friendly'
Not like employers (after all it is a mercenary relationship) don't expect you to continue to perform after making your targets once.
 
If people are seeing continual reputation decays (or improvements) then is that not worthy of a ticket? It *has* been stated, by the lead designer no less, that the decay should stop at 'just below Allied'. The 'bug' of course could be that the little down arrow is only updated periodically anyway, which may be longer than an hour, or is not being removed correctly, i.e. a graphical glitch with no effect on reputation, but causing discombobulation.
 
Snubbing *live* humans is not a great PR move for the game.

- - - Updated - - -

It's kinda like having a real job. You know, where your boss is always asking, "Yeah, but what have you done for me today​?"

Going on since the Agricultural Age.
 
I noticed this yesterday.

Although I understand it and the fact it's the way it is is fine.

What would be good though is if the time to get back to your original REP is accelerated somehow until you get back to where you left it originally.
 
Red arrow indicator seems to be un-sync in most time, when i log i see red arrow, after few trade runs and few missions red arrow is still there, but when i quit to main menu and back it shows blue arrow in most cases
 
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