Major Faction Reputation and powerplay agents

Making assessinations in several system has had the effect that my Reputation with Federation is -100% and my PMF is also in the Federation.
Has this any impact in my actions for my PMF?

One additional question. In the Navigation Beacon in one system, I see many agents of powerplay. If I kill these ships, is some affected?
I mean, this would affect to the controlling Faction? To the Powerplay? To none?

Thanks
 
Making assessinations in several system has had the effect that my Reputation with Federation is -100% and my PMF is also in the Federation.
Has this any impact in my actions for my PMF?
Superpower rep affords a direct raw multiplier on reputation changes with aligned factions. Big emphasis on "raw" and "change"; this means it doesn't work in the way you think it might. A quick little table, where I've made the numbers up, but it's not an unreasonable assumption based on my observations:

Hostile Superpower Rep = 1/4 x effect
Unfriendly Superpower Rep = 1/2 x effect
Neutral Superpower Rep = Standard effect
Cordial Superpower Rep = 2 x effect
Friendly Superpower Rep = 3 x effect
Allied Superpower Rep = 4 x effect

What this means is, if you're allied to, say, the Empire... rep gains will be 4 times larger with any aligned faction, but equally, any rep loss will be 4 times larger too.
Meanwhile, if you're Hostile to the Empire, rep gains will be 4 times smaller, but rep losses will also be 4 times smaller.

That's the only effect; i.e being allied to the superpower doesn't affect influence gains or rewards.

One additional question. In the Navigation Beacon in one system, I see many agents of powerplay. If I kill these ships, is some affected?
I mean, this would affect to the controlling Faction? To the Powerplay? To none?
If you destroy those ships, and it's a crime, you'll hurt the influence of the controlling faction unless they're an Anarchy (violent crimes hurt influence in that jurisdiction)
 
If you destroy those ships, and it's a crime, you'll hurt the influence of the controlling faction unless they're an Anarchy (violent crimes hurt influence in that jurisdiction)

Powerplay NPCs were decoupled from the BGS sometime around the one year mark, so destroying NPCs belonging to 10 out of 11 powers definitely has no impact on the BGS. There is some evidence that this was reintroduced specifically for EG NPCs by mistake when Grom was added, but that is unconfirmed and EGP never reported evidence shared to Frontier.
 
Powerplay NPCs were decoupled from the BGS sometime around the one year mark, so destroying NPCs belonging to 10 out of 11 powers definitely has no impact on the BGS. There is some evidence that this was reintroduced specifically for EG NPCs by mistake when Grom was added, but that is unconfirmed and EGP never reported evidence shared to Frontier.
Interesting.

I had forgotten that... so... if you're unpledged to a power, and you attack a ship belonging to a power, that's only a Powerplay crime? Not a crime in the local jurisdiction?

I assumed it was the latter... and therefore would reduce local influence... in other words i thought power bounties only applied if you were pledged.
 
Interesting.

I had forgotten that... so... if you're unpledged to a power, and you attack a ship belonging to a power, that's only a Powerplay crime? Not a crime in the local jurisdiction?

I assumed it was the latter... and therefore would reduce local influence... in other words i thought power bounties only applied if you were pledged.

Assaults and murders only impact the faction that owns the target ship, regardless of the jurisdiction and the resultant bounty. Powerplay NPCs are no longer tied to minor factions, so while you might rack up a local bounty it won't do anything else.
 
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Assaults and murders only impact the faction that owns the target ship, regardless of the jurisdiction and the resultant bounty.
That contradicts everything I've been hearing about this recently. I'm on phone so wont link the various threads, but from things I've read from Jane, Rubbernuke etc.

  • influence drops are associated with the faction who issues the bounty; and
  • corrolary is murderboating is ineffectual in lawless regions.
The bgs livestream also states that "violent crime" causes influence drops. It's a bit of an ambiguous statement imo... but one interpretation is that violent acts which aren't criminal don't have an effect... thus killing wanted ships or ships in lawless zones has no effect.

Note that last sentence is not my own claim. I have disputed this, though have no evidence to support that dispute. It's the claim of others who, as mentioned, I'm not in a position to link atm.
 
But which is the faction of the powerplay agents?
It's a mistake to look on Powerplay as an aspect of poitics.

There is minimal interaction between the Powerplay actors and the major and minor political elements of the BGS. While there are claims to political affiliations in the PP manifestos, the Powers have no vested interests in the systems they "control" apart from the income derived from exploitation; they have no direct interaction in the minor factions and make little or no effort to make changes; they are mostly indifferent to the major factions; they seek to extend their influence across boundaries.

It's simpler to regard them as robber barons.
 
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