Major source of stutter with the DSS

Hi mates.
This post is for reporting and checking if anyone is having the same issue:
Whenever using the DSS scanner, when zooming into a body that has targets for scanning (Bilogical, geological and others - specially the geologicals that take too long to resolve), if we zoom out before the results are given on screen, the camera movement will stutter and jump awkwardly until the game finishes the scan (apparently, it's doing it on the background)
So, if a pilot is quickly mapping each body in a system, and not caring for the scanner results, he/she will loose control of the camera movement while these are still being processed.

Cheers.
 
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I used to wait for the scan results on a body, but it always takes so long, that I don't care anymore. I'll probably loose the rare crash sites and other special POI's, but, I think it's a game's fault, not mine. I wish there was a special scanner feature to search for anomalies.
Anyway, as it is, I think a lot of pilots do the same as me, by quickly scanning each body in a system to complete the scan. And not caring about the inumerous biological and geological features found.
Honestly, it seems like the galaxy is FULL with geological and biological POI's.
 
Anyway, as it is, I think a lot of pilots do the same as me, by quickly scanning each body in a system to complete the scan. And not caring about the inumerous biological and geological features found.

I mostly do that, I sometimes go back around the landables at the end to check the results of the scan but I can't be bothered sitting waiting for it.
 
I think for the sake of performance, the game could just report a warning like: geological site found! Biological site found! etc...
And just leave more details for a surface scan with probes. I think no pilot cares about how many are found with the discovery scanner. It increases lag on the computer, and immersively, it takes time and processing power to the discovery scanner when it could very well be left a job for the probes.
 
If your initial honk reveals any planets (ie if they're within ~30ls of you at the point of honking) that happen to have geo sites, and you look at them on the sysmap without even opening your FSS, the game does the exact same behind-the-scenes resolving and will give you the exact same stuttering.
 
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