Make an official in game race track

Looking at the forums, you can see we have lots of races going on, why not make it official and make a race track in the game?

This could be as quick and dirty as placing nav beacons around an asteroid field with a station close by in sequential order (Think Res site only it's a Race instance in super cruise, with a station a few light seconds away, so racers can exit station, and make a short jump to the race site, where there are beacons placed in order - Race Beacon 1, Race Beacon 2) or more elaborate with custom meshes and in game support to make certain pilots fly the correct route and start at the same time. There could also be community goals based around this, bringing in materials, clearing out pirates, etc.

You could easily break this up into phases, so that it doesn't interfere with the main game development, for example:

CG 1: Bring in raw materials for the race track. The amount brought in can determine if there's just one track, or more in a system, and how complex. This take minimal development time, as it can be accomplished with in-game assets, beacons would just have to be named and placed.

CG 2: As racing gains traction, there is a desire for more accurate tracking of the racers at the track, needing computer components or some other technology piece. This would be where you add in game support for starting timers, and ensuring racers don't skip checkpoints (possibly triggered by a comms activity? Comms - Racing - > Start race) then using timers to clock times. Stretch goals could allow for time trials, etc, and maybe a Racing Schedule in game that gets updated once in awhile, helping to fill the "mile wide inch deep" issues players complain about). This would take more development time, but just monitoring system activity from the 1st CG and how often races are held there would help you prioritize it against Horizons content and other features.
 
I like this idea, but I personally think it should be seperate gamemode like CQC. So the match-making/race-finding shouldn't be an issue. Also don't use nav-beacons for creating the track but make rings that have to be passed so it is more clear what direction/angle you should pass a checkpoint. I personally don't think it takes much efford and development but if you want to do it right it will.

Here are my idea's for this concept:
- Tiny agile ships that are fast. Like the Eagle or the CQC ships.
- Customization. Select modules to trade in manoevrebility for speed as an example. Could use the same system as CQC.
- Special game mode where weapons are enabled.
- Custom made tracks. Use the levels made for CQC and make a track in it.
 
My thought with keeping it "in universe" is that it makes the universe more alive. Honestly, CQC should be "in universe" as well. Taking players out of the universe breaks immersion, especially when the only reason to do so is for match making purposes. That can be handled mostly in game as well. See WoW and battlegrounds. you travel to the destination and enter the queue, and once in you go to the instance.Matchmaking could be handled from the bulletin board.

Maybe an "either or" approch, where you could access it from CQC type menu, or from an in game station.
 
As I said this needs match fixing otherwise people race mostly alone because there are no other players around. People have to wait for other players for a short race. I think making it a seperate gamemode is better. No one has a huge advantage over the others, people with billions in the bank would buy the best ship with the best upgrades meanwhile a starting player is stuck in a slow sidewinder. Also imagine how long it takes for a friend to come to the same system when they are bounty hunting on the otherside of the bubble or exploring even further.
 
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