Make Attack/Defense Stats Matter

This would likely require the development of new animations, but hear me out.

Through genetic modification, one can create a small carnivore or herbivore whose attack/defense stats completely out-class a base Tyrannosaurus. However, even with combat set to "Maximum", the superior small herbivore or carnivore will panic when near a large carnivore, and the herbivore may be hunted down without even triggering a fight. If the stats are indeed indicative of combat strength, I should be able to create a super-Stygimoloch that will put an I-Rex down.

Of course, alternatively, Frontier could just patch the game so that a Stygi can't get that strong, but I'd be disappointed if that were to happen.
 
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