So I have seen loads of complains and salt on the Carrier, much of which is not necessarily justified in my opinion.Yet the overall concerns over Carriers's practicability are very grounded . Most of the "suggestions" about carriers I have seen in the forum are rather visionary and not very practical. They do not take the systems into consideration, which have been set up and envisioned b the developers and the design team.
I have been trying to come up with ideas that work well with the currently planed Carrier-Setup.
I believe there is a lot more versatility that needs to be given to Carriers. This can be done using the customization methods that already exist.
To make Carriers more useful to Explorers, additional "exploration" modules need to be added, such as:
I do not share concerns that Carriers would throw of the BGS balance, as they are available to everyone. Getting one would be far more important for Squadrons (who they were originally intended for anyway). In order to address "money wins" concerns, Squadron-owned and co-financed Carriers should be come a thing in the future as well.
Be welcome to support this idea and give a response. I am also welcome to discuss these additions and to include new ideas that belong into this list/remove those that don't.
I have been trying to come up with ideas that work well with the currently planed Carrier-Setup.
I believe there is a lot more versatility that needs to be given to Carriers. This can be done using the customization methods that already exist.
To make Carriers more useful to Explorers, additional "exploration" modules need to be added, such as:
- a Universal Cartographics module
- a Jump Assist module to allow for quicker cool-downs or higher jump ranges (maybe for a trade-off)
- depending on how the Outfitting/Shipyards looks like, Exploration and Utility Shipyards/Outfitting modules
- some AX-Outfitting modules
- a faction operative module, allowing for an allied faction to be chosen to assist with transactions (combat bonds, X-Data and bounties) that are done at the carrier (otherwise, people would never use the Redemption Module for example) - with these equipped, Carrier owners should be able to select a faction the carrier will support and be guarded by upon moving to that star system (this would also determine who the police belongs to)
I do not share concerns that Carriers would throw of the BGS balance, as they are available to everyone. Getting one would be far more important for Squadrons (who they were originally intended for anyway). In order to address "money wins" concerns, Squadron-owned and co-financed Carriers should be come a thing in the future as well.
Be welcome to support this idea and give a response. I am also welcome to discuss these additions and to include new ideas that belong into this list/remove those that don't.