There will be more and more till this os fixed.
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yeah well feels bad to buy something and then figure out it it's a rip off not because it's bad, but because you don't get what it claims to be.
Pls make the Gamemode Choice for Characters Permanent.
Elite: Dangerous Kickstarter FAQ said:How does multiplayer work?
You simply play the game, and depending on your configuration (your choice) some of the other ships you meet as you travel around are real players as opposed to computer-controlled ships. It may be a friend you have agreed to rendezvous with here, or it may be another real player you have encountered by chance. All players will be part of a “Pilot’s Federation” – that is how they are distinguished from non-players – so you will be able to tell who is a player and who is a non-player easily.
You will be able to save your position in certain key places (probably just in space stations, but possibly while in hyperspace too, if we feel it is needed). A save-and-quit option will be freely available at those points, as will the subsequent reload, but there will be a game cost for a reload following player death. Your ship will still be intact in the condition it was when the save occurred, but there will be a game currency charge (referred to as an insurance policy) for this. This is to prevent the obvious exploit of friends cooperating and killing each other to get each other’s cargo. If you can’t pay, then it will accumulate as an in-game debt, and the police may chase you!
There are no multiplayer lobbies, and the game will be played across many servers, augmented by peer-to-peer traffic for fast responses. Session creation and destruction happens during the long-range hyperspace countdown and hyperspace effect (which is a few seconds only), so is transparent to the player.
We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.
Last updated: Wed, Nov 14 2012 12:52 PM +00:00
Or maybe because you didn't check it out before you bought?
I did my research before I bought into the kickstarter.
nop, i checked it out a bit, and when i saw the big flashy ''sandbox multiplayer'' i thought they knew what is intended with it.
it's ok, it was worth the first day, quite an amazing experience. i would lie if i would tell it wasn't, but at the end of the second day it started to go downstairs..what really bugs me is that the whole point of E: D is not keeping you in the game with some sort of dynamic, le sandbox experience, because of a montly fee, but make you buy a new expansion when it comes out, because that's what will change the game, and because you pay once. who knows what i'm going to read about this new expansion when it hits the E-shelves ? they used the sandbox card right at start when it was a bit early to call this game like that. what's coming up next ?
read more from this thread, you'll get to the point. maybe you mistook this thread with the 50% credit bonus one.Umm... It is a sandbox, and it is multiplayer. Trying to force players into open play doesn't make it any more or less of either of those things.
read more from this thread, you'll get to the point.
i can guess what the response to this will be, that you can (once available) start a second cmdr to chose a different mode, but why should someone who has in excess of 100 hours of play time under their belt be forced to start from scratch? how is that possibly fair?
the simple answer is that its not fair, far from it. for this reason i don't ever see FD enforcing this kind of change.
well if people get the option to transfer assets for a limited time, or be able to transfer assets using a paid service afterwards it would look better
read more from this thread, you'll get to the point.Or just, you know, don't fix what's not broken!