rootsrat
Volunteer Moderator
The less choice there is, the more people are forced to play with chad try-hards. I am willing to bet this would have more detrimental effect on the participation.If you're calling my idea "daft" you have no idea of the problem we're discussing.
The chief problem with CQC is matchmaking due to low population. Very simply, the more options you have the further you divide that population into smaller groups that make it increasingly harder to matchmake in a timely fashion. I don't want to see it cut, and I assume that currently the number of people queueing for Flag is so low as to be irrelevant, but if it wasn't then it should be cut.
An alternative solution would be to remove choice altogether and simply have a 'Quick Play' option that would match people and put them in a constant rotation of Solo/Team/Flag/Repeat. However, I'm trying to keep my suggestions "realistic". I guess it would be fairly straight-forward to add NPCs to Solo/Team and that would be a massive boost to CQC, but it would take additional work to get useful NPCs for Flag so putting it in rotation with the others probably wouldn't work.
You want to kill CQC completely? Because that's what your proposal would do.
I guarantee you that there would be a lot more people playing if we had a private match mode.