I know recent changes are mostly strictly to thwart griefers to an extent, but the point gets brought up a lot - crime is getting riskier with no reward. In the real world that statement sounds awfully "yea duh". But this is a game.
What if we used Notoriety as a prerequisite for certain missions? Right now there are missions you simply cannot access because your faction doesn't like you enough. What if there are missions you can't access unless you're a hardened criminal? There are tons of assassination missions and "thin out the faction" missions that seem only reasonable if you've proven you're not a goodie two-shoes. In fact, why are police even allowing the existence of these missions on the board? Maybe they should be accessible via the Black Market. I know these things have been suggested before, but let's revisit them now that there's more of a reason to than ever.
I'd love to see this turn into a serious discussion, refining these points or offering opposed but equally refined points.
What if we used Notoriety as a prerequisite for certain missions? Right now there are missions you simply cannot access because your faction doesn't like you enough. What if there are missions you can't access unless you're a hardened criminal? There are tons of assassination missions and "thin out the faction" missions that seem only reasonable if you've proven you're not a goodie two-shoes. In fact, why are police even allowing the existence of these missions on the board? Maybe they should be accessible via the Black Market. I know these things have been suggested before, but let's revisit them now that there's more of a reason to than ever.
I'd love to see this turn into a serious discussion, refining these points or offering opposed but equally refined points.