Make cusomization a seperate DLC module?

I know it's pretty pointless to discuss this, as FD has pretty much decided that microtransactions are the way to go, but what if they made customization a separate dlc that you pay for once, then have access to all paint jobs and ship mods for in-game money? That would allow people who want to mod their ships a continuously updated series of options, and those who don't want to simply don't buy it. Would you prefer this system? I would. Discuss.
 
Too cover everything, it would have to cost a lot. They would have to consider that 'subscribers' would help themselves to everything they could get.
 
Sounds good.

Add up the cost of all the current crop of cosmetics in the store knock off 10% because Frontier are good dudes then thats your dlc cost.

But wait what happens if someone only likes 43 of the 200 paints? Can he get it at a reduced price? Can he pick and choose?

God I hate people.
 
I know it's pretty pointless to discuss this, as FD has pretty much decided that microtransactions are the way to go, but what if they made customization a separate dlc that you pay for once, then have access to all paint jobs and ship mods for in-game money? That would allow people who want to mod their ships a continuously updated series of options, and those who don't want to simply don't buy it. Would you prefer this system? I would. Discuss.


I prefer the micro transactions

A DLC that gave all cosmetic options would be priced accordingly and thus one would be paying for things unneeded.

Granulation allows for one to purchase what one is after with minimal unwanted extras

If such a DLC was the only option, I would wager there would be immediate calls for smaller cheaper packs for what ever preferences the poster was after
 
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I guess it'd depend.

If it was offered alongside the current system then I wouldn't mind, simply because I'd ignore it and just carry on spending a couple of quid here and there, on whatever takes my fancy.
If it replaced the current system then I'd be very upset 'cos there'd be no way I could justify spending £50, or £100, or whatever, on stuff to make pretend spaceships look pretty.
The entire genius of micro-transactions is that you can convince yourself that they "don't really matter", even if you've spent a heap of cash on them over a long period.

Course, it's probably academic anyway since I doubt FDev would give away £500-odd off stuff for a price people would be willing to pay and I doubt they'd get anybody to buy it at a price commensurate with it's value.
 
I would rather pick and choose what to buy than be forced to buy things I don't want in order to buy things I do want. The plain colour paint jobs coming in packs of six is bad enough.

I'd be fine with a Euro Truck Simulator approach to cosmetics if they also had a Euro Truck Simulator approach to the price of cosmetics. But with ED we wouldn't be talking about dozens of items for five bucks.
 
Too cover everything, it would have to cost a lot. They would have to consider that 'subscribers' would help themselves to everything they could get.

I think you are seriously overvaluing the "cost" of paint jobs. Just because they charge $5 each doesn't mean they are worth that. If it were my job to create custom ship paint jobs, I could literally knock out dozens a day (especially when you consider basic color variations). When I was saying you'd pay for it once, I was thinking like $20, not hundreds, because that's what they're actually worth.
 
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I think you are seriously overvaluing the "cost" of paint jobs. Just because they charge $5 each doesn't mean they are worth that. If it were my job to create custom ship paint jobs, I could literally knock out dozens a day (especially when you consider basic color variations). When I was saying you'd pay for it once, I was thinking like $20, not hundreds, because that's what they're actually worth.
There are over 260 items for sale in the store for Elite players. As I said earlier, some players paying for everything, will take everything. Even if they only took half, that is 130 items at how much? £5, £3 each? So how much would you sell this DLC for?
 
Like I said, $20. Just because people buy a $5 per ship per paint job doesn't mean it's "worth it", that's why all my ships are default colors. If FD made ship customization a pay module with free access to create our own aesthetic mods, we would have hundreds of unique choices.
 
Like I said, $20. Just because people buy a $5 per ship per paint job doesn't mean it's "worth it", that's why all my ships are default colors. If FD made ship customization a pay module with free access to create our own aesthetic mods, we would have hundreds of unique choices.

Completely off topic but everytime I see your avatar and signature I can't help wondering why that cat is wearing bikini bottoms that are a few sizes too large for it. :p
 
I am a miser in the true sense of the word, but you are asking for access to over £1,000 (at current store prices) worth of goods for £20. Good luck with that.
 
Like I said, $20. Just because people buy a $5 per ship per paint job doesn't mean it's "worth it", that's why all my ships are default colors. If FD made ship customization a pay module with free access to create our own aesthetic mods, we would have hundreds of unique choices.


It appears you just want the shiny stuff for almost nothing which is great for you in the short term but in the long term in means development of the game stops due to lack of revenue.
 
Personally I quite like the current set-up where I can pay for what I want, when I want and decide on a per item basis if I'm willing to pay. I use about 5 ships regularly and another 5 on/off. That leaves about 20 ships I rarely venture out in to the point they may as well not be in the game. Spending cash in game or otherwise for those items feels like a waste...

As others have said your math is way way out. This type of option would be around £100 I'd guesstimate. Maybe more. Just because you don't see it as "worth it" doesn't mean others don't as evidenced by the people buying them. If Frontier see people not buying them because they are overpriced they will reduce the price or put sales on. Since starting there have been a few sales but in general prices have remained constant indicating that Frontier are happy with the numbers that are purchasing and therefore believe the price to be about right.



The one thing I've been hoping for and asking about for a long time is in game earnable cosmetics. My ideal world would be 15 major achievements like "Visit Sagittarius A". 1 for each Elite rank. And another 10 equally monumental achievements. Each of those give you a code for a single item on the store. Just one.

When you have all 15 you can't get more and can't change out what you've chosen. Codes are tied to your account and a new set are generated when you push reset save.

The advantages:
We have choice in what we pick
We get some free stuff for being in game and it makes the galaxy a more vibrant place
It takes us to the store where we may buy more stuff
It also gives us a reason to reset save once reaching the "really end game" level

The disadvantages:
Hard to code and keep keys unique and tied to your account
Players will probably have instant regrets and annoyance at having to reset their accounts
 
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The issue I can see is that you could get this mod, create a gold looking skin for a Cobra and voila all those people who bought a limited offer once in a lifetime option for a gold cobra skin would be baying for your/FDev/T.J.s blood.

I think also as all skins are in the current client, this customisation mod would bloat out the game client at a rapid rate as people created their own variant of a purple headed and realistically veined penii ship skin.

I would much rather there was a mission mod you could buy and create missions for others to try out.
 
I know it's pretty pointless to discuss this, as FD has pretty much decided that microtransactions are the way to go, but what if they made customization a separate dlc that you pay for once, then have access to all paint jobs and ship mods for in-game money? That would allow people who want to mod their ships a continuously updated series of options, and those who don't want to simply don't buy it. Would you prefer this system? I would. Discuss.

No I would not at all prefer that system.
It might be in my own interest as it would be cheaper for my purse, but in the long term it would not be in the interest of FD at all.
In this case FD's interest is my interest. There is still a long development road ahead and selling cosmetics is a good way to create some needed revenue.

With the current system people can choose what cosmetic options they want instead of getting everything at a reduced price.
What would be the point of getting all ship skins, many or most of which people will never use anyway.

I know it's pretty pointless to discuss this
And why discuss it if it is "pretty pointless to discuss it"?

What I would like, and I have proposed it long ago, is a system in which I can buy 6 ship skins of my own choosing in a pack of six, for the same price I pay now for such a pack.
Currently I own the tactical paint packs for several of my ships, but I am only interested in the white skin in that pack. That is rather wasteful.
I'd rather buy a pack of six white tactical skins for 6 different ships of my choosing.
 
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Completely off topic but everytime I see your avatar and signature I can't help wondering why that cat is wearing bikini bottoms that are a few sizes too large for it. :p

It's not a bikini, it's an orbit line. As for why my mouth is orbiting my head, that's an entirely different question.:rolleyes:
 
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Id pay for DLC even if all it did was allow me to change my cutter interior from white to black..so I can see again ;)
 

Rafe Zetter

Banned
Only FDev knows how much money they have taken on the cosmetics, from how many players compared to total playerbase.

but then again you've still got the situation of people who WOULD pay for a few cosmetics, but not for the entire package.

The latest Forza on PS4 XBone has an interesting system, they allow players to design their own packages and sell them, but the dev's get a cut of the sale.

would be work but opening the tools to users and charging a fee to use it, would probably generate MORE money as people love to make individual skins, almost every car type game that has allowed it has had HUGE success with it.
 
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