In certain cases, it's difficult to get back to civilization for commanders. Could escape pods be made available on stations like they are on megaships?
If the station has no shipyard, you'll still be stuck.Escape pods take you back to the last station you were docked at, so you would end up the exact same place. Use the sidewinder suicide method to get back to civilisation fast!
Does rebuy not kick in if there’s no shipyard?If the station has no shipyard, you'll still be stuck.
Though in that specific case, they would have access to Apex and a guarantee of being able to use it to travel back to somewhere which did have a Shipyard.then the FC jumps out leaving them in a new station without a Shipyard and without the range to get anywhere
I don't think Apex is available until the station goes active, so they might get stuck for a week. But this is a niche situation that people don't seem to be having, so maybe the OP has something else in mindThough in that specific case, they would have access to Apex and a guarantee of being able to use it to travel back to somewhere which did have a Shipyard.
When I've gone into stations that haven't fully deployed yet, there's still an NPC at the Apex counter, although I've never tried talking to them yet.I don't think Apex is available until the station goes active, so they might get stuck for a week. But this is a niche situation that people don't seem to be having, so maybe the OP has something else in mind![]()
Hmm - when I've been to Outposts they didn't have anyone at the Apex desk, so I assumed Starports would be the same - I should know betterWhen I've gone into stations that haven't fully deployed yet, there's still an NPC at the Apex counter, although I've never tried talking to them yet.
I would assume the presence of them and working docking bays means that this is functional though.
I thought that being destroyed or using an escape pod transfers you to the last station you have docked that has a shipyard. So it won't spawn you, for example, at the last outpost or surface settlement that you docked, if it doesn't have a shipyard.If the station has no shipyard, you'll still be stuck.
I thought that being destroyed or using an escape pod transfers you to the last station you have docked that has a shipyard. So it won't spawn you, for example, at the last outpost or surface settlement that you docked, if it doesn't have a shipyard.
Although I might be completely wrong on this. Could someone corroborate?
I'm currently too far from any inhabited systems to test. Maybe someone could test this? Dock at a station that has a shipyard, then at an outpost that doesn't have one, then go to a fleet carrier and use an escape pod: Where do you end?That's an interesting question, it's always been "the last station you docked at" as far as I am aware, and you can dock at stations without shipyards, so I assume just the last stations regardless of whether or not it has a shipyard.
Wouldn't commiting a crime and then hand yourself in work for these cases? You'll get sent to the nearest detention centre. I don't know if there are many of these outside of the bubble.In certain cases, it's difficult to get back to civilization for commanders. Could escape pods be made available on stations like they are on megaships?
Tested it. I end up back at the outpost.I'm currently too far from any inhabited systems to test. Maybe someone could test this? Dock at a station that has a shipyard, then at an outpost that doesn't have one, then go to a fleet carrier and use an escape pod: Where do you end?
Well, that's strange. Doesn't that mean that you could get stuck, unless someone gives you a ride?Tested it. I end up back at the outpost.
Haven't flown a stock sidey for a while... I forgot what it was like![]()
My outpost had an apex dude at it on completion