Make experimental effects remote as well.

Having the pinned blueprint option is nice, but it is a complete waste if your looking to min max your ship as you need to travel to the engineer to get this last part anyway. If your engaged in engineering its presumed your interested in maxing out your ship, so why only give you part of the option to do it remotely?
 
That's an absurd presumption. Loads of people, repeatedly in many threads about engineering, have expressed how they have no interest in minmaxing and are quite content to only engineer what they need or what is ggod enough (for them). FDev have already made adding experimentals easier by allowing any engineer who can work on a module add an experimental, no matter what level they can engineer that module to.
 
Yeah I dont think you need them for min/max, but it would be nice if the pinned blueprint could have maybe 1 experimental added to it.

In all honesty, I do not see any reason as to why all engineering cant be done remotely after the initial first visit. It gets tedious doing the engineering tour after getting a new ship.
 
My main issue with remote engineering isn't experimentals, it's that you can't convert grandfathered modules to the new system remotely.

Wasn't the idea to get things converted over?
 
"That's an absurd presumption."

Completely unsure as to what I made a presumption about, and how this thing I did not commit could be considered absurd?
I stated current facts about the state of the game regarding engineering. You currently can pin a blueprint for one upgrade remotely, but cannot do experimental ones without going to the system.\

" Loads of people, repeatedly in many threads about engineering, have expressed how they have no interest in minmaxing and are quite content to only engineer what they need or what is ggod enough (for them). "

This is 100% ok with me, I made no remark positive or negative about people who choose not to engineer or only engineer to a certain extent. Not at all sure why you are even bringing it up. I made a post about suggestions for remote engineering, and you brought up the fact that some people dont engineer and dont care to engineer or only minimally?

" FDev have already made adding experimentals easier by allowing any engineer who can work on a module add an experimental, no matter what level they can engineer that module to."

Yes I am well aware of the changes engineering has gone through since its release, and I am very positive about the direction of most of it such as removing RNG for the most part.
What I am posting about is why only go so far? If they decided they want you to fly to the system for your upgrades and wont let you remote anything. Fine. So be it. But they are giving players the option to remotely engineer for convenience, but they are negating their own actions by not allowing you to complete your upgrades and forcing you to go to the system anyway.


You said I made a presumption about the factual state of the game, brought up an irrelevant point about players that do not engineer or minimally, and then finish by reaffirming that fdev has made engineering easier since its inception. You have basically said nothing with your 2 cents.
 
Completely unsure as to what I made a presumption about, and how this thing I did not commit could be considered absurd?

Well, then let me remind you... how is this: "If your engaged in engineering its presumed your interested in maxing out your ship", not a presumption? It looks and reads a lot like a presumption. It even has the word presumed in it. Using your presumption about everyone who engages in engineering as a basis for requesting remote experimentals is about as far from simply stating current facts as you can get. Additionally, given your premises is based on the presumption that 'if people are engaged with engineering they are interested in maxing out their ship', then pointing out that many cmdrs aren't bothered really is relevant.
 
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Well, then let me remind you... how is this: "If your engaged in engineering its presumed your interested in maxing out your ship", not a presumption? It looks and reads a lot like a presumption. It even has the word presumed in it. Using your presumption about everyone who engages in engineering as a basis for requesting remote experimentals is about as far from simply stating current facts as you can get. Additionally, given your premises is based on the presumption that 'if people are engaged with engineering they are interested in maxing out their ship', then pointing out that many cmdrs aren't bothered really is relevant.

My basis for requesting remote experimentals does not come from the presumption that people who engineer want to min max, it comes from the fact that fdev had 2 options with engineering:

Option 1: No remote access and make people fly to get all of their upgrades. (which is fine if they chose to do that)
Option 2: Giving players the option to engineer remotely for the sake of convenience, which they have done, BUT ONLY PARTIALLY. this half measure is negated for anyone that wants to fully upgrade and has to fly to all the systems regardless. This is what I brought up and what you are not focused on.
 
My basis for requesting remote experimentals does not come from the presumption that people who engineer want to min max, it comes from the fact that fdev had 2 options with engineering:

Option 1: No remote access and make people fly to get all of their upgrades. (which is fine if they chose to do that)
Option 2: Giving players the option to engineer remotely for the sake of convenience, which they have done, BUT ONLY PARTIALLY. this half measure is negated for anyone that wants to fully upgrade and has to fly to all the systems regardless. This is what I brought up and what you are not focused on.

I wondering could we make things more interesting if instead of simply being able to apply experimental mods remotely you had to go through a mini game (in addition to the cost of the materials) and more or less run the experiment yourself. If you're successful you get the mod without having to trek across the galaxy to get it. If you fail on the other hand, you run the risk of messing the module up and having to trek across the galaxy anyway to see an engineer to straighten it out. (Can't really sell it. No one wants to buy a broken module)
 
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