What exploration needs and what will make me come back to the game:
No, engineers wasnt appealing, powerplay isnt appealing, PVP isnt appealing, fighter bays arent appealing. No offense ok but your community are explorers waiting for a reason to explore.
Liter the galaxy with persistent POIs, and persistent USS and interesting things to find. Allow the deep surface scanner to find POIs on the planets. This gives a reason to actually scan them other than a few credits. Advanced discovery scanners would find persistent USS.Instead of using the dune buggy as a scanning vehicle, make it the only way to retrieve cargo from surfaces that way it still has an actual purpose. But honestly the ship must have scanning equipment that is much more powerful than that little car. Just look at any scifi movie. Ship scans, buggy goes out to make contact..
Allow the player to exit the ship on foot. Add some caves to these planets where it makes sense. Allow players to enter atmosphere planets that doesnt have life. This should not have been so far away from being done. Increase rewards dramatically for explorers finding POIs and rare planets. Increase jump range by about double for all ships. Rebalance exploration ships so that they can actually carry the modules needed for exploration.BOOM, Elite dangerous is fun again.
I am pretty sure that exploration is what most of the community wants just like most of the star citizen community wants exploration. Only reason there are not more people doing it is because it is dull, repetitive and lacks reward and purpose. It is so hard to find anything with the tools given. The tools given do not even match in any way, any sci-fi book, movie, or other games. You are literally constantly flying blind searching for a needle in a hay-stack. The only people finding persistent POIs like barnacles and things like that are the ones decompiling the game code, or analyzing your trailer videos or using other strange methods to find these things.
The key here is persistence. Persistent POIs, and USS with the tools to find them. That is what is needed and would be a large step in the right direction. Wish you all the best, Merry Christmas and a happy new year. Focus development on what really matters to the community.
https://www.reddit.com/r/EliteDange...ite_dangerous_desperately_needs_persistence/
"We polled quite a few times what people wanted to be doing, and explorer was the number one choice, which I did not think would be the case. I thought it would be mercenary, or fighting, or trading. What happens with that is we focus more resources on exploration; it's what 60, 70 percent of people want to do. That sort of thing is really useful early in the process; if you make the wrong guess you could waste man-months" - Chris Roberts
No, engineers wasnt appealing, powerplay isnt appealing, PVP isnt appealing, fighter bays arent appealing. No offense ok but your community are explorers waiting for a reason to explore.
Liter the galaxy with persistent POIs, and persistent USS and interesting things to find. Allow the deep surface scanner to find POIs on the planets. This gives a reason to actually scan them other than a few credits. Advanced discovery scanners would find persistent USS.Instead of using the dune buggy as a scanning vehicle, make it the only way to retrieve cargo from surfaces that way it still has an actual purpose. But honestly the ship must have scanning equipment that is much more powerful than that little car. Just look at any scifi movie. Ship scans, buggy goes out to make contact..
Allow the player to exit the ship on foot. Add some caves to these planets where it makes sense. Allow players to enter atmosphere planets that doesnt have life. This should not have been so far away from being done. Increase rewards dramatically for explorers finding POIs and rare planets. Increase jump range by about double for all ships. Rebalance exploration ships so that they can actually carry the modules needed for exploration.BOOM, Elite dangerous is fun again.
I am pretty sure that exploration is what most of the community wants just like most of the star citizen community wants exploration. Only reason there are not more people doing it is because it is dull, repetitive and lacks reward and purpose. It is so hard to find anything with the tools given. The tools given do not even match in any way, any sci-fi book, movie, or other games. You are literally constantly flying blind searching for a needle in a hay-stack. The only people finding persistent POIs like barnacles and things like that are the ones decompiling the game code, or analyzing your trailer videos or using other strange methods to find these things.
The key here is persistence. Persistent POIs, and USS with the tools to find them. That is what is needed and would be a large step in the right direction. Wish you all the best, Merry Christmas and a happy new year. Focus development on what really matters to the community.
https://www.reddit.com/r/EliteDange...ite_dangerous_desperately_needs_persistence/
"We polled quite a few times what people wanted to be doing, and explorer was the number one choice, which I did not think would be the case. I thought it would be mercenary, or fighting, or trading. What happens with that is we focus more resources on exploration; it's what 60, 70 percent of people want to do. That sort of thing is really useful early in the process; if you make the wrong guess you could waste man-months" - Chris Roberts
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