Make Flamingo's and Lemurs Stress free

Make Flamingo's and Lemurs Stress free, so the amount of guest that are looking at them has no effect.
I is really annoying with +/- 350 flamingo's and 60 lemurs.
 
It's not only the flamingos and lemurs, it seems all animals are suddenly stressed much sooner...I mean I was playing on hard earlier but I don't remember bisons getting stressed THAT fast.
 
I have lots of lemurs with a walkthrough and I have lots of hidingplaces for them and silence signs near the paths.. mine are never stressed, even though there are lots of guests in the habitat. Same thing with other animals that gets stressed easily that can not have guests in the habitat, they have the signs and 1way glass.
 
When i see the option, "Guests can enter habitat: yes" I think of Admiral Ackbar.

Yes, the stress mechanic can be very irritating, but it can be beaten with signs, one-way glass, rocks, trees, shelter. If you're having issues, try to find out the exact location of where the stress is happening and start accommodating. I usually start with adding a small shrub and work up from there.
 
I heard that placing ambient speakers inside habitats helps to deal with stress - never seen anything about this in-game...is it true do you think?
 
I heard that placing ambient speakers inside habitats helps to deal with stress - never seen anything about this in-game...is it true do you think?

If this is true, than that's a game changer and I need to get to work right away on a few habitats.
If this is not true, then it should be.
 
I can't really tell the difference between neutral and shy animals. They all seem to get stressed too quick. Maybe this is the problem.
 
Even in my walk through(mostly as a walk in) habitats I ensure to have a lot of areas, where visitors can't see the animals.
I also like to use a hedge barrier here and there at the path inside the habitat (tagged as non habitat-barrier) .

And, as other mentionend, in combination with one-way glass outside and silence signs, I rarely have any stress-issue.
 
I have lots of lemurs with a walkthrough and I have lots of hidingplaces for them and silence signs near the paths.. mine are never stressed, even though there are lots of guests in the habitat. Same thing with other animals that gets stressed easily that can not have guests in the habitat, they have the signs and 1way glass.
really!! how?! :O i think i have made about 8 enclosures for the lemurs and they always are stressed. (not the whole group but if they are close to guests) especially walk through enclosures never work for me
 
really!! how?! :O i think i have made about 8 enclosures for the lemurs and they always are stressed. (not the whole group but if they are close to guests) especially walk through enclosures never work for me
I do have a Gazelle Petting Zoo in my African Zoo and they are also never/rarely stressed. You need to open the Heatmap so you can see where the Influence of the Signs is and then place them so that the entire Path is covered. You can combine them beautifully with Rocks and similar Objects but I wish we would have different Designs for the Signs. There are also Plants where they can hide and a Shelter that can't be looked into by Guests. But I don't know if this also works that good in a big Zoo
 
I like this mechanic as an added layer of challenge. For example, my first franchise zoo I had lemurs walkthrough pretty close to the main entrance which was ok until my zoo got pretty big. Even with all the modifications mentioned I couldn't keep stress levels down. So it forced me to relocate my lemurs and build a brand new habitat further into the park which is working brilliantly. I've actually got two now, one for my breeding population and one for my sterile elders. My old lemur spot became a one way glass red panda exhibit with a pretty garden space.

I like that I had to do what real zoos do; the circumstances changed so I had to relocate my animals. I get that for people who want to stick to a rigid plan or who have a really detailed in-situ habitat build it would be annoying to relocate but I adore that my zoo needs to change over time and I have to rethink layouts. Also pretty proud of my new walk in lemurs habitat which includes a fairly open layout but their sleeping area is one way glass.
 
here an example of the flamingo's
 

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I like how you designed the Food Enrichment-Items. Did you look at the Security Heatmap and do you provide a Shelter or some Rocks or Plants where they can hide?
Thanks, i think i got it from the workshop once.
yeah i have a huge habitat for the flamingo's including alot of room to seek shelter
 

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Thanks, I think i got it from the workshop once.
yeah i have a huge habitat for the flamingo's including alot of room to seek shelter
I think your issue is not so much shelter but line of sight - from where your guests are they can see basically the entire span of the enclosure (apart form the sheltered areas) which means any one guest's 'gaze' will be impacting every single flamingo at the same time (see the pic). I would try a small intervention first and place a few reeds or small bushes or a couple of trees to break it up just a bit. I think your space between shelter are just too big to allow them to quickly recover from stress. I don't think you need any 'solid' shelters but some more patches of foliage or the odd rock may be enough. I never really worry about it if the stress is brief and they quickly get rid of the notification.

flamingos (2).png
 
I think your issue is not so much shelter but line of sight - from where your guests are they can see basically the entire span of the enclosure (apart form the sheltered areas) which means any one guest's 'gaze' will be impacting every single flamingo at the same time (see the pic). I would try a small intervention first and place a few reeds or small bushes or a couple of trees to break it up just a bit. I think your space between shelter are just too big to allow them to quickly recover from stress. I don't think you need any 'solid' shelters but some more patches of foliage or the odd rock may be enough. I never really worry about it if the stress is brief and they quickly get rid of the notification.

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Thanks man, i will def. try this monday
 
i have tried some of the tips giving over here but i need to adjust my habitat in such a matter that the whole idea i had is gone. So i removed all the shrubs a left it like it was.
I'm just going to ignore the +/- 60 notification i have all the time and just keep playing and building.... untill that moment comes i'm fed up and done with the game, than i will be back when the new update is here to check if they did something about it...
 
i have tried some of the tips giving over here but i need to adjust my habitat in such a matter that the whole idea i had is gone. So i removed all the shrubs a left it like it was.
I'm just going to ignore the +/- 60 notification i have all the time and just keep playing and building.... untill that moment comes i'm fed up and done with the game, than i will be back when the new update is here to check if they did something about it...

I’m not really sure anything needs to be done about it. Animals get stressed in zoos, and as many have pointed out, it can be addressed in numerous ways already in game: one way glass, shelters, areas out of guest view, and signs.

I have 3 flamingo habitats and 5 lemur habitats and will have an occasional notification that they are stressed, but they quickly go to a private area or shelter and are fine. The enclosures just need space for the animals to go when stressed, as many actual zoos have. This mechanic seems fine as is, and adds an extra element to the game that can be addressed.
 
I don't think, Frontier should change anything about it either.
It's a pure management-thing. Animals get stressed and it is gamewise YOUR responsibility to reduce stress as much as possible. There are things you can do, as is pointed out above.

Or play the game in "easy" mode and they get stressed much less. Or play in sandbox and change your animal options.
 
Personally I'm of the opinion that it should be changed. I used to have major problems with it (not so much anymore) but some of the measures you have to take are downright silly.

If you pull a bunch of animals out of the wild and suddenly throw them into a habitat with a hundred people all around them, yes, they'll get stressed out and desperately seek shelter, but that isn't what zoos do nor is it how captive animals generally work. Zoo animals tend to come from captive breeding programmes as part of a massive, international animal trading network designed to keep the gene pool diverse. Essentially, zoo animals don't tend to freak out as much as the in-game animals in zoos because they have grown up in an environment where there is plenty of human contact.

I have literally never been to a zoo where gazelles are hidden behind one-way glass and the path is littered with "keep quiet" signs. This isn't because every zoo I've ever been to doesn't know how to handle their animals' stress, it's because it simply isn't necessary.

The same goes for walkthrough habitats - generally speaking, a zoo wouldn't set up a walkthrough habitat unless they were certain their animals could handle it. Mostly because, even in the case of lemurs, a stressed out animal can be a dangerous one.

Of course, there are game balancing issues. Frontier doesn't want to make it too easy because people who play Franchise and Challenge Mode are always complaining that things are too easy. Hence the stress issues.

My idea would be to have stress reduce on a scale that lines up with how long your animal has been in the zoo for, with the threshold lowering with each successive generation of animals born in the zoo. Yes, it is obviously important that animals have somewhere where they can run and hide if necessary, but over-all I think the reliance everyone seems to have on "keep quiet" signs and one-way glass (which is a rarity even in big, high-budget zoos) ought to be reduced for realistic builds.
 
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