Engineers Make Heat Sinks Standard Issue?

Should Heat Sinks be Standard Issue (2 units each ship)

  • Yes

    Votes: 40 44.9%
  • No

    Votes: 49 55.1%

  • Total voters
    89
What space ship wouldn't have this safety measure installed in their ships? Considering you jump from STAR TO STAR involved massive amounts of heat in this galaxy really it is absurd thinking you should travel without one.

It would like car dealers selling a car without a spare tire or maybe safety features like an airbag.

The nerfing of the amount of heat sinks needs to be fixed. But if there are 2 heat sinks standard then it isn't a big deal.

This will also open up one slot for people to use for utility. Then we could actually carry a variety of useful things.
 
What space ship wouldn't have this safety measure installed in their ships? Considering you jump from STAR TO STAR involved massive amounts of heat in this galaxy really it is absurd thinking you should travel without one.

It would like car dealers selling a car without a spare tire or maybe safety features like an airbag.

The nerfing of the amount of heat sinks needs to be fixed. But if there are 2 heat sinks standard then it isn't a big deal.

This will also open up one slot for people to use for utility. Then we could actually carry a variety of useful things.

My car didn't come with a spare, but they sure do have a lot of air bags these days!

To your post, yes, absolutely,
 
My car didn't come with a spare, but they sure do have a lot of air bags these days!

To your post, yes, absolutely,

You from Europe or something? In North America if you don't have a spare tired that comes with the car might as well drive on empty all the time because you are gambling...
 
IMO Heat sinks should be an infinite module (no ammo), actively increasing the amount of heat radiated from your ship per second when activated, drains energy from the SYS capacicator while active.
 
You from Europe or something? In North America if you don't have a spare tired that comes with the car might as well drive on empty all the time because you are gambling...

No, it was Virginia at the time. It was a little two door mid-engine with no room to put a spare, so it used run flat tires.
 
Much better idea (IMO) :

give the ability to vent your H2 fuel as an emergency cooling measure (e.g. cannot cool the ship below 50% heat, and is much less efficient than a heat sink).
Tie the amount to the Power Plant size, and voilà !

Extra goodness : make the same mechanic provide some amount of thrust when the thrusters are down (cold gas emergency propulsion). Something like a mini-boost,
but only able to reach a fraction of your normal speed.
 
You from Europe or something? In North America if you don't have a spare tired that comes with the car might as well drive on empty all the time because you are gambling...

That much debris there? Here we have what are probably Europe's worst roads and still I managed to get only one flat tire in 9 years since I have the car.

IMO Heat sinks should be an infinite module (no ammo), actively increasing the amount of heat radiated from your ship per second when activated, drains energy from the SYS capacicator while active.

So basically a mechanic by which you can use your SYS charge to cool your ship. Something I would have liked to see from Engineers, either as a distributor modification or a heat sink launcher modification.
 
People have vehemently objected to having Docking Computer as standard issue and you want Heat sinks to be standard issue?
 
People have vehemently objected to having Docking Computer as standard issue and you want Heat sinks to be standard issue?


All the more reason to keep asking.

It's getting more than annoying to have inconvenience not only be the name of the game, but even added on to. Inconvenience is not challenge.
 
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Yeah, I agree with the OP. And considering how many people shoot at you, its also absurd that there are no free double chaff modules given too. And as you have to land on planets often, why is there no standard hangar module? And considering you often have to cross long distances, why is there no free fuel scoop? I also dont mind that shield boosters only give 20% more shields, but you really should be given a few for free as standard on any ship. All of this would even free some slots up, so its win win for everyone.

Good thinking. No idea why the devs wont do this...
 
Yeah, I agree with the OP. And considering how many people shoot at you, its also absurd that there are no free double chaff modules given too. And as you have to land on planets often, why is there no standard hangar module? And considering you often have to cross long distances, why is there no free fuel scoop? I also dont mind that shield boosters only give 20% more shields, but you really should be given a few for free as standard on any ship. All of this would even free some slots up, so its win win for everyone.

Good thinking. No idea why the devs wont do this...
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And would you have said this in any reasonable tone, instead of your usual toxic sarcasm, I would even agree with you.
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For me, feelings are mixed. I mean indeed, the "spare tire" thing kind of makes sense, but there would be several things which could be included per default, making utility slots basically worthless. At the same time, a heat sink launcher is not that expencive, buying it is really no big deal. What I rather think is, that some of the smaller ships, which currently come only with one utility slot, should perhaps be ungraded to have at least two of them, to give those small ships a few more outfitting options.
 
What space ship wouldn't have this safety measure installed in their ships? Considering you jump from STAR TO STAR involved massive amounts of heat in this galaxy really it is absurd thinking you should travel without one.

It would like car dealers selling a car without a spare tire or maybe safety features like an airbag.

The nerfing of the amount of heat sinks needs to be fixed. But if there are 2 heat sinks standard then it isn't a big deal.

This will also open up one slot for people to use for utility. Then we could actually carry a variety of useful things.

Lots of cars these days come without spare tires, especially high end european cars.
My car did even better. They included a spare tire, but if you drive on it too long or too fast then you will break the rear differential.
I do agree with you, a ship should have heat sinks as standard. Especially considering how they are now required for SCB. 2 heat sinks standard + 3 heat sinks in utility slots = 5 heat sinks to go with 5 charges of an A rated SCB module. Perfect.

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You from Europe or something? In North America if you don't have a spare tired that comes with the car might as well drive on empty all the time because you are gambling...

Most BMWs sold in the U.S. do not have a spare tire.
 
IMO Heat sinks should be an infinite module (no ammo), actively increasing the amount of heat radiated from your ship per second when activated, drains energy from the SYS capacicator while active.

There are heat transfer mechanism in real world applications but generally you have to funnel it into a point and then either extend it outside the ship to cool or eject it. I doubt you'd want to keep it.

Also some chemical reactions could create some form of instant cooling you could use on the device but the rapid heat/cool would really put a strain on the material.

This is why I also think heat sinks should be able to be synthesized.

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And would you have said this in any reasonable tone, instead of your usual toxic sarcasm, I would even agree with you.
.
For me, feelings are mixed. I mean indeed, the "spare tire" thing kind of makes sense, but there would be several things which could be included per default, making utility slots basically worthless. At the same time, a heat sink launcher is not that expencive, buying it is really no big deal. What I rather think is, that some of the smaller ships, which currently come only with one utility slot, should perhaps be ungraded to have at least two of them, to give those small ships a few more outfitting options.

You wouldn't need chaff or a hangar module but every ship jumps from star to star. Not all participate in landings or combat.

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People have vehemently objected to having Docking Computer as standard issue and you want Heat sinks to be standard issue?

Docking computer would be a luxury.

Heat sinks are about survival and prevent the destruction and damage of your ship.

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That much debris there? Here we have what are probably Europe's worst roads and still I managed to get only one flat tire in 9 years since I have the car.



So basically a mechanic by which you can use your SYS charge to cool your ship. Something I would have liked to see from Engineers, either as a distributor modification or a heat sink launcher modification.

No we just have very vast distances we can travel in North America sometimes without houses or anything for miles. If you don't carry some spare stuff with you .. you could get in a world of hurt. I've been stuck in the Arizona desert with a flat tire before when I was 10 years old.. not a good experience. Lucky my 16 year old female cousin and I figured out how to do it ourselves.
 
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I'm not sure why they're so essential. Several Cmdrs went to Beagle Point and back with zero damage. I had about 7 drops from supercruise due to heat, and it still only amounted to 9% damage in over 200,000Ly of travel.

Probably more useful in combat, sure. I think I'd still rather just have an extra slot on every ship and let us decide what we want. :)
 
There are heat transfer mechanism in real world applications but generally you have to funnel it into a point and then either extend it outside the ship to cool or eject it. I doubt you'd want to keep it.

Also some chemical reactions could create some form of instant cooling you could use on the device but the rapid heat/cool would really put a strain on the material.

This is why I also think heat sinks should be able to be synthesized.

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You wouldn't need chaff or a hangar module but every ship jumps from star to star. Not all participate in landings or combat.

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Docking computer would be a luxury.

Heat sinks are about survival and prevent the destruction and damage of your ship.

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No we just have very vast distances we can travel in North America sometimes without houses or anything for miles. If you don't carry some spare stuff with you .. you could get in a world of hurt. I've been stuck in the Arizona desert with a flat tire before when I was 10 years old.. not a good experience. Lucky my 16 year old female cousin and I figured out how to do it ourselves.

> :eek::x
 
Yes, everyone jumps from star to star. But noone really *needs* a heatsink for that as jumping is about as risk-free as it gets. If its for explorers, they'd much prefer to be able to use synthesis for HS ammo rather than get more modules on their ship. Beyond exploring, people have flown around the galaxy in a Sidey, if they can make thousands upon thousands of jumps with no issue we should be able to make two or three to the next station, I'd say. Heck, if its just for normal journeys you can literally fly into every single star on the way and still survive. Its a non-argument.
 
Much better idea (IMO) :

give the ability to vent your H2 fuel as an emergency cooling measure (e.g. cannot cool the ship below 50% heat, and is much less efficient than a heat sink).
Tie the amount to the Power Plant size, and voilà !

Extra goodness : make the same mechanic provide some amount of thrust when the thrusters are down (cold gas emergency propulsion). Something like a mini-boost,
but only able to reach a fraction of your normal speed.

How would venting fuel cool the ship? Lol?
 
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