Right now, each hull reinforcement package increases your armor by a set amount. This leads to absolutely absurd builds with incredible amounts of armor, which lead to slugfests. This is certainly better than the SCB meta of 1.4 and before, because we can now target subsystems, but it's still not perfect. I propose that Hull Reinforcement Packages now multiply your base armor value by a certain percentage based on class.
Class 1 - 2%
Class 2 - 4%
Class 3 - 6%
Class 4 - 8%
Class 5 - 10%
Since multiple packages can be placed onto a ship, a full silent-running PvP build won't be unbelievably unkillable, and normal builds will still be powerful.
Thoughts?
Class 1 - 2%
Class 2 - 4%
Class 3 - 6%
Class 4 - 8%
Class 5 - 10%
Since multiple packages can be placed onto a ship, a full silent-running PvP build won't be unbelievably unkillable, and normal builds will still be powerful.
Thoughts?