Elite / Frontier Make it a day to remember!

to the concept of sim earth,
i really would like to see that educational game revived,
can you imagine what is possible now, compared to low 368 then?
i don't know how many will buy such a game, but teachers will love it!
yes, and you have to read the 300 pages that comes with (i have, from page 1 to 300 and was impressed), else you don't get it.
this game or sim, like no other was covering all of my interests, it's outstanding to me.

and don't pester me with creatures, they just ripp you.
it's simply not fair when you buy something from your hard earned money, only to find out that you haven't bought a complete game, they expect that you pay them each month for it, i hate that.
i think it's ok to take a little fee for the server space, but don't treat us that way.

guess some they really have to work, sweat, and offering their "vino" for the money.

i'm proud to hear from frontier.dev that they've been thinking about the possibility of releasing a elite that can be played sole or in community, leaves the the oppinion to the player and his wallet.
 
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Spore would be the most recent big game of that type.

That said, spore was boring and unrealistic.

I did enjoy Sim Earth, but i'm not sure gamers these days have the attention span and patience. Perhaps i am being patronising though.
 
sorry, my heads mixed up sometimes (not allways i'm going to refer exactly, would hold me up to long), spore was what i ment.
and yes, patience is what is missing.
 
Ah well there was actually a Sim Earth. I played it on Amiga.

http://en.wikipedia.org/wiki/SimEarth

Spore is like sticklebricks compared to it. Sim Earth really was incredibly nerdy, right down to minutely controlling the reflectivity of your clouds and the exact mix of atmospheric gases, to create the desired atmosphere for your planet.
 
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Ah well there was actually a Sim Earth. I played it on Amiga.

Yes , I remember that game. I played that until even the robots left behind by the organic life when they took to the stars; left the planet too :rolleyes: That game deserves a modern day remake.
 
ok, back to topic
i still need a friendly person, who has the patience to compile the latest Pioneer version for me. :D
so i can go on with my models for it.
 
possibilities, man, possibilities, that's something like, "we will see...."
not something you really can depend on, neither that it's been fixed somewhere.
i guess somewhere in all the discussions about a multiplayer e4, this has been reflected, nothing you can rely on.
maybe it was also just a preassuming of mine (to keep things going in the right direction).
 
This is where (to quote Das Boot) it becomes psychological gentleman.

I alluded to that very point in my last post Steve, Elite IV MUST challenge this dumbing down we are all witnessing within the games industry. It is nothing less than a creeping cancer, that is robbing the latest generation of gamers of the sense of wonder and discovery that we older gamers enjoyed.
I think a lot of those older gamer have moved on, out growing gaming at all. Only a small part still game on. So most hardcore gamers are gamer who did not grow up with Elite because they are much younger. And because Elite abbandon this franchise for so long. The don't know about it much.
Most games tent to be abstract game rulez. A simple set. The exception are those game who use a lot more of the complex real world rulez of realism. Elite isn't the standard it's one of those exotic once. There is still a realy large AHrdcore audience that have alot of fun with nurealistic games.
To say Frontier must dumb it down is saying publishers have the final say in whether a game gets released or not. That is simply not the case, in reality all it takes is for developers and fans to get together and tell the publishers the way things should be. If we don't speak out then we will only get the games "they" think we want.
Game industry is a commercial bussness, your kind is just a small audience. Very prensent on forum like this. But you don't pay the bills large audience do.
Dev's and publisher make games wich has change at least break even and make profit. If DB want just to do what he want. Delivering for a niche market, it means low funding and produce it independent. Your Game producing budged depends also on how big your target audience is.
Right now Frontier and us Elite fans have a unique opportunity to show the gaming industry we are not happy and are not gonna take it anymore!
Your a rare ans excotic kind of gamer. 500K is just like the same wenn original was released. Those amount oppose bargin bin funding. With "Dumbingdown"making a more tight abstract rule game mechanics you reach the most of the Xbox360 + PS3 + winPC dx9 and up audience in several milions. Large budged are possible. But with that your depend on large funding of publishers. They don't like niche games.
The ultimate sanction that could be employed against intransigent publishers is to bypass them all together. For Frontier and Elite IV, they could set up a download server where you buy the game and download it direct from Mr Braben himself. This way his company get every bit of profit for themselves, handy when it comes to using this extra revenue for their own self created advertising.
They could use steam to. Like the stargate Resistance game. Online distribution for dev's means more margin. Bypassing the middle man. But no box and printed manual.
Alternatively they could also go the original "Doom route", release a shareware Elite IV for free with limited functionality, a big demo if you like, to hook gamers who will then happily part with their cash for the full on Elite IV experience.
And wenn such commander keen dev studio get footprint in the industry and get sucsesfull the go retail. I think this is more for pure independand dev studio's. Making small funded games. If you want to make a kickas bighit triple A game you depend on heavy funding.
Now I know what some of you will think of this, "I want to hold the Elite IV disk and accompanying packaging in my hands" Yes, so would I, but only after the publishers had learned that it's the devs and gamers who rule this games industry. And finally folks, one last crazy thought, wouldn't it be great to hold that disk *knowing* you had a game that was the greatest space sim ever created up to that moment? For us older gamers, we remember what that felt like and it was good! :rolleyes:

Oh, and to Dr Baggy,..........shocking!

retail box vs online distro just means more margin wich just means a much lower break even point. Wich means lesser risk with the same funding.

But wen a independand funding game would be in the
1 á 3 miljon mor e2mil.
A retail game
5 to 10 mil
Triple A
20 to 100+ mil

It just doesn't change much. But is a lot healtier if you aim for a niche game.
 
I think a lot of those older gamer have moved on, out growing gaming at all. Only a small part still game on. So most hardcore gamers are gamer who did not grow up with Elite because they are much younger. And because Elite abbandon this franchise for so long. The don't know about it much.

Really SuperG? Then tell me, why do certain threads on this forum attract 1000s of views? Even this fairly recent one has over 800 views. If you are correct then why are they here, why are they bothering to read about a game that doesn't even exist yet or that they have no interest or understanding of?

Most games tent to be abstract game rulez. A simple set. The exception are those game who use a lot more of the complex real world rulez of realism. Elite isn't the standard it's one of those exotic once. There is still a realy large AHrdcore audience that have alot of fun with nurealistic games.

Are are correct there and no mistake SuperG, that's why in my opinion things must change. Where is the story telling, where is the moral dilemmas, where is the learning, in effect where is the humanity! Games need to be giving their younger audience more than just run and gun gameplay. Yes that's fun, but consider this example, you are playing Frontier and have just nuked a listening post on a planet. Good, you think, another mission to add to my career, but stop for a moment and think about what you just did. You just killed possibly a million people and created a terrible health and environmental disaster. What does that mean? Is the game mechanic going to show you the consequences?

Game industry is a commercial bussness, your kind is just a small audience. Very prensent on forum like this. But you don't pay the bills large audience do.
Dev's and publisher make games wich has change at least break even and make profit. If DB want just to do what he want. Delivering for a niche market, it means low funding and produce it independent. Your Game producing budged depends also on how big your target audience is.

I cant agree with you here SuperG. There is no reason why a game (if created properly) could not appeal to both those who love depth & complexity and those who just want shallow run & gun gameplay. The important thing is, all that complexity is still there waiting for them when a casual gamer's curiosity pushes them to take a look. That curiosity will go wanting if the game does not provide the material to feed it.

Your a rare ans excotic kind of gamer. 500K is just like the same wenn original was released. Those amount oppose bargin bin funding. With "Dumbingdown"making a more tight abstract rule game mechanics you reach the most of the Xbox360 + PS3 + winPC dx9 and up audience in several milions. Large budged are possible. But with that your depend on large funding of publishers. They don't like niche games.

My goodness, I am an exotic gamer! I have never been called that before. I will take that as a complement, thank you. :)

As for your other point of large budgets being dictated by the needs of publishers, I say to you, what of the needs of gamers, or consumers, if you want to maintain the business model? The games industry is above all an entertainment industry, but there is room for "edutainment" too. One great game an change an industry, so the real question is has Frontier Developments, the nerve, the talent and the intellectual wherewithal to stand in the face of these publishers "needs"? I think they do :)

They could use steam to. Like the stargate Resistance game. Online distribution for dev's means more margin. Bypassing the middle man. But no box and printed manual.

And wenn such commander keen dev studio get footprint in the industry and get sucsesfull the go retail. I think this is more for pure independand dev studio's. Making small funded games. If you want to make a kickas bighit triple A game you depend on heavy funding.


retail box vs online distro just means more margin wich just means a much lower break even point. Wich means lesser risk with the same funding.

But wen a independand funding game would be in the
1 á 3 miljon mor e2mil.
A retail game
5 to 10 mil
Triple A
20 to 100+ mil

It just doesn't change much. But is a lot healtier if you aim for a niche game.

If a game is good enough, budgets will always be less important than talent. Ask yourself, what is the difference between a budget game and a "AAA" game? To me at least, it seems to come down to advertising, given that a hypothetical game is just as good in every why to it's "AAA" stable mate and that is for two games which are unknown. But I would argue that the Elite franchise is bigger than that. It has history, it still has, after all these years a healthy fanbase who are so desperate for a new Elite game, that they are turning out community projects. It's a rare thing indeed in the gaming world and I would close by saying that Elite games are a special case. Normal business models would be difficult to apply, simply because it's such a well known series.

D'know something SuperG? I hope we are both right (although I admit, I hope I am closer to what actually happens!:D), as long as "it" gets released, that's what is important. Afterwards we can debate again on whether it measures up to it's legacy. :)

Oh dear better get off to work! :-(
 
you are playing Frontier and have just nuked a listening post on a planet. Good, you think, another mission to add to my career, but stop for a moment and think about what you just did. You just killed possibly a million people

The only good Fed's a dead Fed!
 
Some impressive rants going down, great stuff. Still, room for a bit more, so here goes...

This is genuinely a niche forum for niche gamers, dont kid yourself otherwise. Some posts here may get a few hundered views, but that's mostly just the same diehard fans checking in for new posts. This forum sometimes goes a day or two without a new post, whereas a big game like the CoD series will be getting new posts every few seconds.

We're here because we like a game released 20-25 years ago on long dead machines. Somehow believing that the game we love will burst forth onto the scene again as Elite-IV and be all things to all men is highly unlikely at best. I'm a fan and I only found this place recently, and I'd never heard of Elite-IV. Not surprising, given it hasn't been mentioned anywhere except here for years. I would love to see it released regardless of whether only we like it and everyone else cant play it, I am an Elite fan after all, but I am also a realist.
 
Really SuperG? Then tell me, why do certain threads on this forum attract 1000s of views? Even this fairly recent one has over 800 views. If you are correct then why are they here, why are they bothering to read about a game that doesn't even exist yet or that they have no interest or understanding of?
as mention above might be that 1/20th are mine. I check Elite threads each day or so. Look at other Dev publsiher forums Where your tread get lost very fast. What good about it it's easier to follow.
Are are correct there and no mistake SuperG, that's why in my opinion things must change. Where is the story telling, where is the moral dilemmas, where is the learning, in effect where is the humanity! Games need to be giving their younger audience more than just run and gun gameplay. Yes that's fun, but consider this example, you are playing Frontier and have just nuked a listening post on a planet. Good, you think, another mission to add to my career, but stop for a moment and think about what you just did. You just killed possibly a million people and created a terrible health and environmental disaster. What does that mean? Is the game mechanic going to show you the consequences?
Well Single player FPSRPG games go that way. where you have choices. The dark side or the good or something in between. Remindme of mass effect. I take offten the good way in such game. It reminds me of MassEffect 1+2 And Fallout 3 + DLC. Mass Effect was y first RPG(TPS). And use those moral dilemma's. I't more the leveling and action that draws me.
I cant agree with you here SuperG. There is no reason why a game (if created properly) could not appeal to both those who love depth & complexity and those who just want shallow run & gun gameplay. The important thing is, all that complexity is still there waiting for them when a casual gamer's curiosity pushes them to take a look. That curiosity will go wanting if the game does not provide the material to feed it.
Depend on what part and how it's implemented.
Example your standard Fighter buy is a multi role fighter.
A casual gamer just buy it and such fighter do a decent job in almost everything. You can kick as. But just don't stand out. While a hardcore gamer could buy a customised fighter adusted to his/her gamestyle and role the fighter been use for. So it less in other way but good in specific task.

Like a % of ship stats
75 85 80 85 70 vs 60 50 95 90 65.

So the casual has still a decent chance to kill the hardcore depending on situation. But the hardcore player excels if using his ship in the right role.

What wrong is give standard fighte a 30 40 26 55 50 stat. In that case noob or casual has no chance and just quit the game because getting your as kicked all the time is no fun. So more depth means often more tweaks to give you a edge in something but not to extreem that noobs killing woudl eb like duck shooting.
My goodness, I am an exotic gamer! I have never been called that before. I will take that as a complement, thank you. :)

As for your other point of large budgets being dictated by the needs of publishers, I say to you, what of the needs of gamers, or consumers, if you want to maintain the business model? The games industry is above all an entertainment industry, but there is room for "edutainment" too. One great game an change an industry, so the real question is has Frontier Developments, the nerve, the talent and the intellectual wherewithal to stand in the face of these publishers "needs"? I think they do :)
big budged stands for more marketing budged room and room for competive Graphics wich seams to works like auto marketing for games. The many ingame screenshot screenshot and the trailers. Wich draws gamers in. Big teams can get funded with a large work force on the awesome comtent part. Games do compete with each other to.

If a game is good enough, budgets will always be less important than talent.
Totaly disagree, that just one requierment. You have less time and resource to spend on game development. It still doesn't stand out won't atract gamers that much depend on month to month advertisement by gamers. This works only if the gameplay is top notch and stand out with that. Result is often a sleeper hit.
Talent is just one aspect there is also getting the funding and time to be able to do the best with the game vision. Most dev's don't get the time. And the work force that make awesome content. And if reading these forum even one Frontier sequel was a rushed out game.
Ask yourself, what is the difference between a budget game and a "AAA" game? To me at least, it seems to come down to advertising, given that a hypothetical game is just as good in every why to it's "AAA" stable mate and that is for two games which are unknown.
The difference is a high budged for Marketing and a studio with triple A status and price wich can pull it off. And have more say agianst a publisher as a companion than more on contract. There aren't many Triple A dev studio's. A Triple A GAme project doesn't demand just a professsional Dev house. But one of the major league. The prima donna 's of those busnnes. Where even the gamers know the name of the person who have lead such studio to fame.
But I would argue that the Elite franchise is bigger than that. It has history, it still has, after all these years a healthy fanbase who are so desperate for a new Elite game, that they are turning out community projects. It's a rare thing indeed in the gaming world and I would close by saying that Elite games are a special case. Normal business models would be difficult to apply, simply because it's such a well known series.
Sure there are still some people who still play Glide on the godlike 3DFX stuff. People move on the industry The gamers to and with that a franchise with many years dead in the tracks will be heavely eroded. OF market awereness.
Ofcourse there is a audience that is into retro gaming. So you have also some new gamers. But the bulk born after the last sequel. Don't know it. But trumble by occation in a tread where a other gamer mention Elite???

I'am totaly not into retro gaming. But into Space "Sims" games.

I think it's more that Frontier has abandon the franchise and this genre isn't doing well with publisher and by that the absent of competition and decent to high profile games. Yes we got Xseries but that's it. While FPS and RPG have Triple A Exclusives etc.
So the urge by hobby dev's and small independed is doing it your self in a XNA studio level.
D'know something SuperG? I hope we are both right (although I admit, I hope I am closer to what actually happens!:D), as long as "it" gets released, that's what is important. Afterwards we can debate again on whether it measures up to it's legacy. :)
I would have no clue. Didn't play any Elite game. I am on this forum because my favo genre is Space simmy games. Privateer was my first. And with high- end DX10 3D Visoon Game rig and a DX11 I won't polute my systems with some old retro stuff. That's not my thing. But the genre is. I don't know what to expect from it would I like is? would it be my thing or not. I have no reference.
What I know it use NEwtionan Physics. Procedural universe and low poly ships models.
My interrest ins space games is based on many scifi tv shows with space ships in it.
Oh dear better get off to work! :-(

Weekend :)
 
Complex games are NOT dead! FAR from that!

---> This is just a reminder that the perhaps most complex game of all time - EVE - is one overwhelming success and that the big - though limited - universe to explore and freely conquer with the skills and profession every single user wants to choose has fascinated and bound about 1,000,000 users over the years.

ELITE IV has the chance to do it just like that - with the opportunity to use the full power of the PC just for ONE gamer - not one million.

I am sure that there is a fair chance that ELITE will once more change the gamers world. And once more for good.
 
I don't think so. Elite make the Space genre a high prolefile genre they make it big but that is the past. Wich is now eroded and bypassed by other genres like FPS and RPGTPS games. In those early day's wenn the game industry formed originality and starting a genre was just market holes wich where plenty to be filled in by a studio. Now most of originality has been used. So doing something realy new is difficult.
To me MMO is a seperate genre. If they go MMO then they do nothing new. Just compete with Eve. So it just give MMO gamers 2 choices. Wich is a good thing for MMO gamers. But I aint one of them.

I think because Frontier is so legendary because they kickstart the genre. The only result is more insane hyped expectation wich will do no good. But is more something that leads to disipointment. It's a good thing to keep realistic expectations. And not follow any Hype.
 
To me MMO is a seperate genre. If they go MMO then they do nothing new.

MMO may not be new but it is definitely less old than that other genre, singleplayer.

Why does everyone see EVE as a big competition for a game which in it's core will be about piloting a space craft? Jumpgate, ok; Vendetta Online, ok; But EVE? I don't get it. Only because it is rather big, rather garish and also set in the future?

Clearly distinguishing E4 from EVE will be the easiest of tasks for Frontier. Also it should have better graphics than older competitors on release. And since marketing seems to play an important role nowadays, it will have the advantage of being - Elite! I think that name will still market itself.
 
MMO may not be new but it is definitely less old than that other genre, singleplayer.
So because something is old it's bad? I don't know but MMO is old to. But not as current Graphical games. More text based. Since the internet arived. For console they have online for 1 to 2 generations. While PC have it decades.

Epic wenn the where not console slaves made this public. Altho there Unreal tournament is actulay a online focused game a large part of the target audience played UT offline against bot's. So there are a lot of gamers who aren't into playing agains other gamers. But are fun to. The way I played often UT+SO1.6 or BAttleFied series.
Why does everyone see EVE as a big competition for a game which in it's core will be about piloting a space craft? Jumpgate, ok; Vendetta Online, ok; But EVE? I don't get it. Only because it is rather big, rather garish and also set in the future?
Eve is still competition it's a space game. Doesn't have to be piloting game. To compete. It is then not a direct similair competor but it competes non the less.
Clearly distinguishing E4 from EVE will be the easiest of tasks for Frontier. Also it should have better graphics than older competitors on release. And since marketing seems to play an important role nowadays, it will have the advantage of being - Elite! I think that name will still market itself.

I imagine that because the left the IP for dead so long it would be a big step up in Ghaphical way even if they won't compete on that front. Because low budged is fat more powerfull then the high-end the latest game was released on. For PC DX11 might be very common. So they could use Testalation for more detail. Compute shaders for also for AI.
 
So because something is old it's bad?

Now come on, you introduced this as a point against MMO ("nothing new"). I only gave you the hint that singleplayer is even less new. I actually agree to your newly sported insight that old is not always bad and new is not always good, but the opposite is also true (old is not always good etc.).

Eve is still competition it's a space game.

In a sense any other contemporary game will be competing because they are all games. But there are always players who prefer a certain type of game, and if they see a new game of their favourite type other games of that same type are the main competitors.

For me the fact that EVE is not about piloting a space craft is a huge difference to a space sim as I understand it, and so I never had the slightest interest in it. Others may be more tolerant, but I think it would be a cunning plan to fill a precise niche with a brilliant game that no one who is interested in exactly that niche can ignore.

The niche I am looking for is hardcore-space-sim-MMO, and I think it would be clever to come up with the best game in that niche (plus a singleplayer version for those who prefer to interact with bots) since the only other two competitors I currently see in that niche, JGC and Vendetta Online (not sure about hardcore for the latter before I tested the flight model though) should be easily beaten on the fields of graphics and not being Elite (not having a Cobra Mk IV, no planets to land on etc.).
 
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