Make Odyssey look like Horizons... How do you achieve this?

What settings do I need to tweak in the graphical department to have Odyssey look like Horizons:

In short :

This is what Horizons looks like, which I really enjoy:

horizons.png

And this is the same Coriolis, taken at the same time in Odyssey:
odyssey.png

Been fiddling with VR-Low to VR-Ultra but to no avail, it still looks crappy. - The screenshot below here is VR-High in Odyssey.

Can anyone steer me to a guide or help out to make this happen?

Thanks.
 
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yeah all the clouds and dust and stuff in space are lost too. you can turn gamma up to see it again but then it screws everything else up. I agree with the above I suspect it has to do with getting the atmo lighting to look good
 
What settings do I need to tweak in the graphical department to have Odyssey look like Horizons:

In short :

This is what Horizons looks like, which I really enjoy:

View attachment 323920

And this is the same Coriolis, taken at the same time in Odyssey:
View attachment 323921

Been fiddling with VR-Low to VR-Ultra but to no avail, it still looks crappy. - The screenshot below here is VR-High in Odyssey.

Can anyone steer me to a guide or help out to make this happen?

Thanks.

Sorry to tell you, but the superior lighting and special effects (fog etc) in EDH were removed for a roughly 50% decrease in the fps in the new ED Odyssey engine.
Have fun.
 
So absolutely nothing can be done about this???

A lot can be done to change how any given scene looks.

You might even be able to get that particular scene to look nearly identical in Odyssey as it does in Horizons.

There is no way to make Odyssey lighting, terrain, or material shaders the same as they are in Horizons, however. So, tuning to roughly homogenize one scene will still result in radical differences in others.
 
There used to be a time where Elite Dangerous' graphics and special effects could be tweaked 'under the hood' so to speak, to achieve a 'Blade Runner-esque' atmosphere a couple of years ago.

I might do some digging in those old forum posts-if they still exist.

Look fine, let's accept and move on
That sums up to be about the only 'choice' we appear to have with this game, that has mostly gone backwards since Odyssey was released.

I do enjoy Horizons, so, yeah I accept what that is, leave odyssey for what it is and when the time comes to 'move on' I will do that ...for good... as there are new space simulations on the horizon as well.
 

rootsrat

Volunteer Moderator
So absolutely nothing can be done about this???

At all?

Well; thank you for all your quick answers... hope Horizons won't be shelved any time soon then.
In VR you can try increasing the Gamma in game, but this will obviously result in brighter game overall and well lit objects or locations can (and will) look bad/weird/out of place.

On flat screen you can install something like ReShade and play with various shaders and effect there to adjust your game look.

Elite is not an easy game to reshade though, as it has different light sources and some additional effects in Ody lighting engine, like "eye adaptation" kind of stuff. It will definitely take a lot of trial and error to produce something universal for the while game.

Not sure if you can apply reshade to VR environment, never tried that before.
 
What settings do I need to tweak in the graphical department to have Odyssey look like Horizons:

In short :

This is what Horizons looks like, which I really enjoy:

View attachment 323920

And this is the same Coriolis, taken at the same time in Odyssey:
View attachment 323921

Been fiddling with VR-Low to VR-Ultra but to no avail, it still looks crappy. - The screenshot below here is VR-High in Odyssey.

Can anyone steer me to a guide or help out to make this happen?

Thanks.

I faced this issue without VR and resolved it with some tweaks to Bloom; I tweaked the Bloom settings as follows:

<Bloom>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<Method>ImprovedCustomPassCount</Method>
<MinThreshold>0.0</MinThreshold>
<MaxThreshold>0.250</MaxThreshold>
<GlareScale>0.1350</GlareScale>
<ThresholdType>0</ThresholdType>
<FilterRadius>3.0</FilterRadius>
<FilterRadiusWide>0.01</FilterRadiusWide>
</Ultra>
</Bloom>


Just copy and paste this into your Graphics Configuration.xml, under Bloom settings (just copy and paste the "<Ultra>" boundaries; the "<Bloom>" boundaries are for reference only).
 
Horizon's can be most beautiful and the lighting is well balanced with places never found in Odyssey.
Odyssey can be very dark with lost detail in the view.

Pic: below from Horizons 3.8
View attachment 337367
I'm not sure if you can see that, but this ambient fog is rather awful. Makes deep canyons - places where there should be no light - look like if that planet is made of swiss cheese and shining through. Completely opposite to how it should look like.
 
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