Hey Commanders,
I've sure some of you have noticed, silent running ships with hull reinforcements tends to be a very popular PVP choice. I do have 4 different silent running ships myself.
Also, when making a serious PVP build, usually Sensors D class is the usual option. You don't want to sacrifice bringing a big or bigger (energy hungry) gun, for putting the kind of useless A class sensor.
Currently better sensors just make you to see what targets you have available on radar in a bigger distance, and that's it. And that's crap! Experienced pilots will just boost towards the flashy enemy radar icon, and that's it.
To make Sensors a valid option, 2-3 suggestions can take place.
Here there are:
a) having better sensors makes you target a silent running ship easier. Maybe increase the distance that you can target the enemy silent running ship if you use better sensors?
b) having better sensors makes you being able to hit the target who is chaffing more frequently. I am not saying 100% hits, but we could have an increase of hits to target who chaffs for a certain % like 10-30%?
c) having better sensors makes turrets locking speed faster. Turrets are still very under-powered. Why not correlate your sensors to a better targeting of the turrets themselves?
I don't know if you have more suggestions, feel free to toss them in but in terms of balancing, I am sure you will agree that currently Sensors D class is the most frequent choice for PVP builds (unless you have a silent running ship that you usually have all modules A class in the first place).
I've sure some of you have noticed, silent running ships with hull reinforcements tends to be a very popular PVP choice. I do have 4 different silent running ships myself.
Also, when making a serious PVP build, usually Sensors D class is the usual option. You don't want to sacrifice bringing a big or bigger (energy hungry) gun, for putting the kind of useless A class sensor.
Currently better sensors just make you to see what targets you have available on radar in a bigger distance, and that's it. And that's crap! Experienced pilots will just boost towards the flashy enemy radar icon, and that's it.
To make Sensors a valid option, 2-3 suggestions can take place.
Here there are:
a) having better sensors makes you target a silent running ship easier. Maybe increase the distance that you can target the enemy silent running ship if you use better sensors?
b) having better sensors makes you being able to hit the target who is chaffing more frequently. I am not saying 100% hits, but we could have an increase of hits to target who chaffs for a certain % like 10-30%?
c) having better sensors makes turrets locking speed faster. Turrets are still very under-powered. Why not correlate your sensors to a better targeting of the turrets themselves?
I don't know if you have more suggestions, feel free to toss them in but in terms of balancing, I am sure you will agree that currently Sensors D class is the most frequent choice for PVP builds (unless you have a silent running ship that you usually have all modules A class in the first place).