I think using procedurally-generated software to populate the galaxy is a great start, but I would love to see the developers hone in on parts of the game and improve them, making them more unique. You could start with settlements, since the cookie-cutter nature of them kind of kills the desire for exploration and farming in Elite.
Some suggestions:
Give players different ways to interact with the settlements - for a ecological/scientific facility, give us unique missions that require us to find new exobilogy, or mining, or harvesting exploration data. Rewards could be rep, but also suit/weapon schematics or materials.
Make the settlements unique to their faction - imperial settlements, or even starports could match the aesthetic of the imperial ships. Maybe the differences in laws and morals could also reflect on what we see. Pirate settlements that are seedy and lawless.
Make the NPCs more interesting - "entertainment" settlements could be fun with unique NPC at the bars, and we could buy drinks and see a (PG-rated) show of some kind.
Conflict and fighting over settlements is actually a lot of fun right now, I enjoy it. But maybe gives us rewards other than money, like weapons schematics, engineering supplies. Allow us to use the settlement later with improved rep to gain new kinds of missions.
Bigger cities that are fun to explore and have unique character and flavor, this would only need to be in iconic places (Colonia, Sol, etc.) where lots of players go, obviously not across the galaxy.
Anyone else?
Some suggestions:
Give players different ways to interact with the settlements - for a ecological/scientific facility, give us unique missions that require us to find new exobilogy, or mining, or harvesting exploration data. Rewards could be rep, but also suit/weapon schematics or materials.
Make the settlements unique to their faction - imperial settlements, or even starports could match the aesthetic of the imperial ships. Maybe the differences in laws and morals could also reflect on what we see. Pirate settlements that are seedy and lawless.
Make the NPCs more interesting - "entertainment" settlements could be fun with unique NPC at the bars, and we could buy drinks and see a (PG-rated) show of some kind.
Conflict and fighting over settlements is actually a lot of fun right now, I enjoy it. But maybe gives us rewards other than money, like weapons schematics, engineering supplies. Allow us to use the settlement later with improved rep to gain new kinds of missions.
Bigger cities that are fun to explore and have unique character and flavor, this would only need to be in iconic places (Colonia, Sol, etc.) where lots of players go, obviously not across the galaxy.
Anyone else?