As it is now the T10 is basically useless for goid hunting when compared to the big 3.
The T10 HP placement is too far apart making the fixed weapons almost impossible to use which then forces you to use turrets lowering your damage/DPS.
The hull is higher than the vette (and maybe cutter) but its lower than the conda. It does have higher hull rating but the pure armour stat of the conda negates this.
The shields are lower than the big 3 by at least 2kmj so you can take less of a beating before they drop. This combined with the lower damage/DPS and lower hull than the conda makes goid hunting a lot harder.
The maneuverability is lower than all 3 so its a lot harder to fight the swarm or to shoot the goid itself (even with turrets its still harder to deal damage because half of your weapons will not be firing).
Its speed is extremely low (granted speed isn't as necessary in goid fights but it would benefit to being able to hit 300 in combat loadout).
Finally its jump range is pretty damn low especially for a ship designed to go to and from the Pleiades. Even though it does have a higher range than the vette it will only mean that you will travel 2-5 jumps less which really isn't that much of a benefit.
For a ship that was advertised as essential for goid hunting it provides no benefit than using one of the big 3.
To make the ship the best for goid hunting i think it needs a few changes.
Firstly i think it needs to have the AX limit removed, this would then mean it can out damage/DPS the conda for goid hunting.
Secondly i think it needs an extra 2 utility mounts, to balance this though they should be restricted or come with non removable AX scanner and shutdown field neutraliser.
Thirdly i think it should have its jump range increased slightly (so it can hit at least 28ly in a goid hunting build).
I believe these changes would make the ship the best at goid hunting without unbalancing it for other activities.
The T10 HP placement is too far apart making the fixed weapons almost impossible to use which then forces you to use turrets lowering your damage/DPS.
The hull is higher than the vette (and maybe cutter) but its lower than the conda. It does have higher hull rating but the pure armour stat of the conda negates this.
The shields are lower than the big 3 by at least 2kmj so you can take less of a beating before they drop. This combined with the lower damage/DPS and lower hull than the conda makes goid hunting a lot harder.
The maneuverability is lower than all 3 so its a lot harder to fight the swarm or to shoot the goid itself (even with turrets its still harder to deal damage because half of your weapons will not be firing).
Its speed is extremely low (granted speed isn't as necessary in goid fights but it would benefit to being able to hit 300 in combat loadout).
Finally its jump range is pretty damn low especially for a ship designed to go to and from the Pleiades. Even though it does have a higher range than the vette it will only mean that you will travel 2-5 jumps less which really isn't that much of a benefit.
For a ship that was advertised as essential for goid hunting it provides no benefit than using one of the big 3.
To make the ship the best for goid hunting i think it needs a few changes.
Firstly i think it needs to have the AX limit removed, this would then mean it can out damage/DPS the conda for goid hunting.
Secondly i think it needs an extra 2 utility mounts, to balance this though they should be restricted or come with non removable AX scanner and shutdown field neutraliser.
Thirdly i think it should have its jump range increased slightly (so it can hit at least 28ly in a goid hunting build).
I believe these changes would make the ship the best at goid hunting without unbalancing it for other activities.