I understand that people don’t write a game like this in order to play “Space Trader” however; some people enjoy playing just that. However, as in other similar games, trading is nerfed to the point that it is a nearly unworkable career.
The normal progression of these games is to trade just long enough to get into a fighting ship, then start raking in the credits. This game shows itself to be no different.
I understand the why. People who write these games want a shooter. As such, they want to make sure that shooting is a highly profitable activity. However, it is in total conflict with a real RP environment. In a real environment it is the traders that amass wealth and build empires. Yes, one in thousands of the various fighters and mercenaries accrues wealth; but that is the exception.
Space games take another direction. They heavily nerf trade to the point that no sane player would choose it for a career. That isn’t, “choosing ones own path,” it is being forced into a cockpit to grind out shooting missions in order to make enough to purchase large trading ships.
Trading activities in this game payout less than a tenth of shooting activities. The community goals for traders are a bad joke. Due to the number of griefers, they can only be played in single player mode. Further, they pay out in the range of 500K/hour.
Frankly, for a trader to set their eyes on a well outfitted Capital trade ship they are looking at the better part of a year to get it. A dedicated shooter can have it in a couple of weeks.
Powerplay, for traders, is nonexistent. Again, to enjoy the full game one has to be a shooter.
I understand that the universe of ED is, as befits the name, dangerous. There will always be shooting. I understand the NPC Pirates and, for the most part, consider them reasonably balanced at this point in time. What I am objecting to is the requirement, to amass credits that one be a shooter rather than a trader.
As I stated, I do understand that the developers of these games, and the reviewers, are attracted to the shooting. However, there are people that enjoy playing space trader. Further, there are things that can be done to make commodities trading enjoyable and attractive, and to approach the profitability of shooting.
The normal progression of these games is to trade just long enough to get into a fighting ship, then start raking in the credits. This game shows itself to be no different.
I understand the why. People who write these games want a shooter. As such, they want to make sure that shooting is a highly profitable activity. However, it is in total conflict with a real RP environment. In a real environment it is the traders that amass wealth and build empires. Yes, one in thousands of the various fighters and mercenaries accrues wealth; but that is the exception.
Space games take another direction. They heavily nerf trade to the point that no sane player would choose it for a career. That isn’t, “choosing ones own path,” it is being forced into a cockpit to grind out shooting missions in order to make enough to purchase large trading ships.
Trading activities in this game payout less than a tenth of shooting activities. The community goals for traders are a bad joke. Due to the number of griefers, they can only be played in single player mode. Further, they pay out in the range of 500K/hour.
Frankly, for a trader to set their eyes on a well outfitted Capital trade ship they are looking at the better part of a year to get it. A dedicated shooter can have it in a couple of weeks.
Powerplay, for traders, is nonexistent. Again, to enjoy the full game one has to be a shooter.
I understand that the universe of ED is, as befits the name, dangerous. There will always be shooting. I understand the NPC Pirates and, for the most part, consider them reasonably balanced at this point in time. What I am objecting to is the requirement, to amass credits that one be a shooter rather than a trader.
As I stated, I do understand that the developers of these games, and the reviewers, are attracted to the shooting. However, there are people that enjoy playing space trader. Further, there are things that can be done to make commodities trading enjoyable and attractive, and to approach the profitability of shooting.