PvP Making a PvP Gunship

Yep! Was well and truly battered today! I'm still loving the FGS but it's limitations are being made painfully clear!

I'm looking through my stored modules to figure out ways to get some hits in on quick ships
 
I definitely think having an SLF helps, it may not need another hard point but this one might hit more regularly!

I've never done any PvP before so I guess I'm going to be handed rebuys no matter what I'm in?

Also Bigmaec is very decent to stop before absolute destruction!
 
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I made him aware what happens if he runs into a halfway decent FdL pilot without missiles 😙
But I'm not sure this dual MRP build falls to a single seeker rack, mission kill perhaps, but shooting out his drives? I don't think so.
About week ago i made some tests with Morbad, he tried hull-tank FAS with different layers of defences vs seekers against my Plasma/seekers Cobra, he even uploaded video on youtube from 3rd(last) test, In all fights he had LR legacy PA's with TLB, AFMU and at least 1mrp(IIRC 2 but not sure) and HS(s)
In first he had single PD, he lost weapons with large chunk of hull with me sitting comfortably at over 70% hull, 2nd fight when he tried to use frag instead of PD lasted maybe 2 minutes with him losing all weapons, in 3rd with 2 PD he secured win.(cancelled my synth 3 times and i lost canopy at about 30% integrity left, so I would say lucky) And it was mid range TLB on relatively nimble ship against IMO not greatest small PvP ship. At the end we agreed that vs single hounds he had no play at all, BUT it was FAS. gunship have much better utilities placement for dual PD.
It's a bit of stone-paper-scissors anyways
Yes and no, it's just power of skill boosters that make opportunity cost of taking PD's or chaff too high and lead to relative OP of gimbals and seekers. I think all weapons in pvp are viable and should not be frowned upon, except hounds, simply because how broken their low skill/hi DPS is, and lack of real counter-defences other than running away from them.
 
I definitely think having an SLF helps, it may not need another hard point but this one might hit more regularly!

I've never done any PvP before so I guess I'm going to be handed rebuys no matter what I'm in?

Also Bigmaec is very decent to stop before absolute destruction!
Friendlies are friendlies, I would be an arx if I'd destroy you in one if not "to the death"
 
I definitely think having an SLF helps

SLFs, used properly, are a huge asset to any ship that can carry them.

Seems to be a bug currently that can cause performance issues with other peers though, especially if commands are issued too rapidly...so it's important to avoid that.

About week ago i made some tests with Morbad, he tried hull-tank FAS with different layers of defences vs seekers against my Plasma/seekers Cobra, he even uploaded video on youtube from 3rd(last) test, In all fights he had LR legacy PA's with TLB, AFMU and at least 1mrp(IIRC 2 but not sure) and HS(s)
In first he had single PD, he lost weapons with large chunk of hull with me sitting comfortably at over 70% hull, 2nd fight when he tried to use frag instead of PD lasted maybe 2 minutes with him losing all weapons, in 3rd with 2 PD he secured win.(cancelled my synth 3 times and i lost canopy at about 30% integrity left, so I would say lucky) And it was mid range TLB on relatively nimble ship against IMO not greatest small PvP ship. At the end we agreed that vs single hounds he had no play at all, BUT it was FAS. gunship have much better utilities placement for dual PD.

Was two MRPs, which I'd probably consider the optimal number on the heavier medium hull-focused ships.

Single packhound, with their lower velocity, might have been counterable with the dual PDT setup, especially with more careful range control, but the FAS is really not good against missiles. It's acceleration, especially with regards to laterals, is mediocre (a big deal for giving PDTs time to engage) and it's utilities are poorly placed.

Gunship has even worse practical acceleration, but at least it has better utility placement, as you note. Having a PDT equipped SLF around can be handy as well.

it's just power of skill boosters that make opportunity cost of taking PD's or chaff too high

Yep, this is the crux of the issue.

There is essentially no combat situation where more shielding isn't of some use, with the possible exception of having your shield gen knocked out early on without the ability to get it running again. Every other utility is more specialized, especially since they all have very common counters to major functions. Heatsinks can't counter emissive; chaff does nothing to PAs or rails; PDTs are really only useful against modest numbers of munitions and, excepting flechettes, are only really needed once shields fail; ECMs are mostly garbage against anything that's not a hatchbreaker, unless you stack them to absurd levels...and the rest are just dead weight when it comes to actually fighting anything.
 
You actually don't use a Gunship for PvP. It's utterly outclassed by the Krait MK II. Anything the Gunship can, the KRait can better apart from hulltanking. I'd start with that but if you still want to use the Gunship try getting Guardian Shield Reinforcements (SRPs) and make a pure hybrid build with atleast 3.5k armor and a C6 SCB on it that has atleast 600 MJ shields. This will be quite tanky but requires good resource management, especially boosts and pips.
 
Thanks for the advice guys, I really appreciate it.

Switching to a Krait could work, many of the internals swap over directly so I could get that up and running quickly.

My FGS has been great for me in PvE, but it has to be said it does seem to be being shown up against Cmdrs, especially against quick ships. Having said that I still think it's such a fun ship to fly! Even if its a lot less than meta...

Seems people have differing views of the value of SLF, I'm going to chalk it up as a personal preference thing. For me when I've used one it does seem to, at least, cause an annoyance to the opponent, which in turn can take pressure off me. Right now that's a big bonus!
 
Thanks for the advice guys, I really appreciate it.

Switching to a Krait could work, many of the internals swap over directly so I could get that up and running quickly.

My FGS has been great for me in PvE, but it has to be said it does seem to be being shown up against Cmdrs, especially against quick ships. Having said that I still think it's such a fun ship to fly! Even if its a lot less than meta...

Seems people have differing views of the value of SLF, I'm going to chalk it up as a personal preference thing. For me when I've used one it does seem to, at least, cause an annoyance to the opponent, which in turn can take pressure off me. Right now that's a big bonus!
I'm with @Crimson Kaim on this one, to be halfway competitive with a FGS you need to be top notch. The Krait MkII shares a lot of modules with the FGS and is a lot more beginner friendly imho. Best way would be to keep the FGS hull, and try out a MkII to see if it better suits you. Flying with that one will make you better, then you can still return
to the FGS. Or you keep the FGS but you will be clubbered A LOT. I gave you an Impression with my FdL ^^

In the end it depends on what you like to fly. Also, end game is to have every ship anyways, so why not get a Krait now? ;)
 
The advice definitely seems loud and clear, much loved as my Gunship is it dis seem as though switching to a Krait is the way to go.

Would you guys recommend plasma and rails? Or get my Packhounds back out on the C2's? As much as possible I'll simply pull over from the FGS or other ships I've got.
 
Are you aware that if you are against anything viper or bigger piloted by decent pilot with single seeker rack you have no chances to win and if they have hounds chances are you lose drives and eat rebuy?

Not always true... If emmisive is in play then yeah you're absolutely poopered. But you can generally keep missile lock off with half decent SR timing.
 
Modified your build a bit in details


Many thanks I'm hoping to get it right quickly. I might need to spend a little time gathering a few mats but hopefully not many needed to top up. I haven't got armoured G5 pinned but I think a G3 should have enough to power it. You think a C6 rather than the C7 which the slot would take? I'm guessing for weight purposes?

So I'm going to put together, as close, the build Bigmaec suggests and see how it goes!

If anyone is around Colonia and feels like seeing what it can do in the hands of a limited operator then I'm always game!
 
Many thanks I'm hoping to get it right quickly. I might need to spend a little time gathering a few mats but hopefully not many needed to top up. I haven't got armoured G5 pinned but I think a G3 should have enough to power it. You think a C6 rather than the C7 which the slot would take? I'm guessing for weight purposes?

So I'm going to put together, as close, the build Bigmaec suggests and see how it goes!

If anyone is around Colonia and feels like seeing what it can do in the hands of a limited operator then I'm always game!
You don't need more then 100% power, so I generally only use the biggest armored powerplant which is needed, in this case a c6 is enough.
There are niche cases, sure, but as a rule of thumb thats ok.
 
The FGS is dead, long live the Krait!

Managed to put the ship together with minimal fuss and did have enough mats to engineer what I needed. The only change was the G3 armoured PP became monstered otherwise I was struggling for power.

Tested it out tonight with Yolanta in a Challenger. It wasn't a fair fight at all, in the FGS this was a close run thing, in the Krait much less so, the ship build clearly being the difference.

In short all the advice is gratefully received and I'm seriously impressed with this ship, the shields are good, the hull solid, the SLF helps and it can put out good damage... All I need now is more PvP practice!
 
Looking forward to it too! The ship is really good and should put up a much better fight... I hope! Certainly having had a coupe of duels it's been good.

All being well I'll have the little people in their beds by 8pm so will be in Carcosa then or soon after.

Also I pledged to Arissa Duval so in a few weeks might upgrade to Imperial Hammers, time to think that through though
 
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