One thing that becomes quite clear over time is that there is no real way to blockade any station or planet in the game. This makes all conflict locations seem arbitrary as there is no real reason to be fighting anywhere.
I would like to propose the addition of small 'picket' satellites that are capable of interdicting any ship within a radius of 1-5 ls of their location. These satellites would be deployed near planets and stations and act as checkpoints which would interdict and scan (or allow their accompanying ships to scan) any ships trying to enter the station/area that they cover. This would make checkpoints more significant than a simple arbitrary point in space as they would also contain these picket satellites.
The presence of such satellites would also make for more logical points of conflict as aggressors would actually be capable of blockading stations using these satellites while defenders would try to remove/destroy these satellites; making the places where they are deployed into natural and more logical combat zones with an actual objective for the various sides to fight over. As the conflict progresses, the winning side would move their pickets/blockades closer and closer to the losing side's bases/installations, allowing them to blockade these places into submission through a protracted blockade while also creating opportunities for pilots brave enough to run these blockades (by overcoming their interdictions and/or surviving the picketing ships) in order to deliver much needed supplies to these stations for either lucrative payouts as part of blockade running missions or in order to sell these goods at extremely high markups (caused by shortages brought on by the blockade).
I would like to propose the addition of small 'picket' satellites that are capable of interdicting any ship within a radius of 1-5 ls of their location. These satellites would be deployed near planets and stations and act as checkpoints which would interdict and scan (or allow their accompanying ships to scan) any ships trying to enter the station/area that they cover. This would make checkpoints more significant than a simple arbitrary point in space as they would also contain these picket satellites.
The presence of such satellites would also make for more logical points of conflict as aggressors would actually be capable of blockading stations using these satellites while defenders would try to remove/destroy these satellites; making the places where they are deployed into natural and more logical combat zones with an actual objective for the various sides to fight over. As the conflict progresses, the winning side would move their pickets/blockades closer and closer to the losing side's bases/installations, allowing them to blockade these places into submission through a protracted blockade while also creating opportunities for pilots brave enough to run these blockades (by overcoming their interdictions and/or surviving the picketing ships) in order to deliver much needed supplies to these stations for either lucrative payouts as part of blockade running missions or in order to sell these goods at extremely high markups (caused by shortages brought on by the blockade).