Making Elite feel more alive, a simple suggestion.

The other night I was sitting in a station thinking about what to do, I was in a ~10 million pop system and I noticed how few ships were going in and out of the station, all but 2-3 pads empty. So tonight I went to one of the systems I spend a lot of time in and recorded a quick (and boring) 10 minutes of station traffic for a system population of ~4.5 million.
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Disclaimer: Boring video in spoiler.

[video=youtube_share;eha4slDKZG0]https://youtu.be/eha4slDKZG0[/video]

I should say I couldn't even bring myself to count the ships coming and going....I got too bored, just from keeping an ear on it, I'd guess around a dozen in 10 minutes. That seems a bit low.
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Then I decided to check out supercruise, I have no missions or cargo so the game isn't trying to provide me with anything special, this is just 5 minutes of naked system traffic.

[video=youtube_share;qaUO1AHXB9s]https://youtu.be/qaUO1AHXB9s[/video]

Again, maybe a half a dozen, a dozen ships? These are really typical spawn rates too, and that's in a system with almost every faction in boom, which would make me think that trade would be through the roof.
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I understand that we can't have 1000 ships flying around, it just won't work because of network and processing limitations, so my suggestion is simply to increase the turnover, dramatically. Fill those landing pads and keeps those shipping lanes moving! And populate that system, it was 90 seconds before the first ships turned up and then they were security vessels. :( I'd wait an extra 30 seconds in hyperspace to come into a system with a dozen ships already flying all around.
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The pros I see of higher turnover rates:
At stations, smuggling becomes really interesting. The key now is just....go fast...but what if there is pretty much always someone going in and out of the station? The mail slot should always have someone in it, otherwise what's the point of building that big huge station?

  1. [*=1]Speed is dangerouser. With at least one ship always going through the mailslot the smaller ships really become the premier smugglers because it's much easier to slip a cobra between a python and a T7 than it is to slide an Asp between them. It won't be impossible to smuggle in bigger ships, but as of now, it's really quite easy, just go fast.
    [*=1]Stealth is more viable, too many targets to scan, the police have to choose. Silent running is far more effective while gliding than while boosting. (you are visible to at least 2km while boosting, less than 500 while gliding in a DBX against A8 sensors) With lots of ships going in and out you can coast out of a station ice cold and float to safety, the way Han did when he detached from the star destroyer with the garbage.
In supercruise piracy, bounty hunting and trading all become more interesting because there is a quick turnover of predators and prey.

  • [*=1]As a bounty hunter there would be a steady turnover of ships ranging in all sizes to check as potential targets.
    [*=1]As a pirate there is a constant supply of potential targets.
    [*=1]As a trader there is a reason to watch the scanner other than that one time in supercruise when a ship enters the system.
    [*=1]As a BGS player I can actually find ships from the factions I'm trying to depress rather than wait endlessly for one of them to spawn.
    [*=1]It also allows for a larger and more obvious gradient between larger and lower population systems because you can adjust the traffic flow accordingly, right now it feels like a tumbleweed should be rolling past my canopy regardless of the system.
With more NPC ships going about their business the greatest benefit of all of this though is that systems and stations will feel alive.
What do you think? Is there enough traffic in systems and starports or do you think this would be a beneficial change to the galaxy?
 
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I'm down with this idea. More traffic is always better. I thought I remembered there being more traffic once upon a time but that could just be me.
 
I'm not entirely sure I want it to get to the stage where we're queuing to park up ;) but stations could be a bit busier.

I don't think they should be so busy to represent millions or billions of system population, though. The majority of the population will reside on planets and stations will have a ceiling for population, not everyone will be space fairing pilots with a star ship.

So a bit busier, sure. But not representative of system population; we don't need to have queues of ships 50km out of the station letterbox in systems with several billion people in ;)
 
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Bacalao: the rest of the traffic is in other instances ;)

But seriously, more traffic would be more good. Like the asteroid image quality, this is one of those levers that breaks the game for the least fortunate players if you turn it up too far, so I expect FD to be conservative.

However, I think that FD might be able to increase the number of ships by decreasing the bandwidth requirement per ship, by not sending its entire state every update, or deferring sending it all until scanned. When they get time.
 
I've said something similar before, but I'll say it again...

A 'quick' (but not necessarily programmatically easy) way to give the impression there's more life to these stations/systems, would be to have lots of little busybody ships flying around.... like maintenance shuttles and the like - they don't have to land on pads or anything - just make all these little shuttlecraft variants fly around looking busy. I'm referencing films like Star Trek: The Motion Picture where there were lots of incidental spacecraft/shuttles buzzing around the Dry Dock orbiting the Earth.

Would probably give you more Things to watch out for when docking/undocking - "Fined 400Cr for destruction of maintenance craft" :p (alternatively keep them out of the way of the main traffic and make 'em indestructible so that the "less moralistic" players out there don't go bonkers shooting them up ;) ).
 
I'm not entirely sure I want it to get to the stage where we're queuing to park up ;) but stations could be a bit busier.

I don't think they should be so busy to represent millions or billions of system population, though. The majority of the population will reside on planets and stations will have a ceiling for population, not everyone will be space fairing pilots with a star ship.

So a bit busier, sure. But not representative of system population; we don't need to have queues of ships 50km out of the station letterbox in systems with several billion people in ;)

Then we would need priority docking pads (paying in credits on site). I don't like queuing.

Not so much that we'd have to queue, but there are 40 pads of various sizes and any time I look at my contacts tab in a station I see between 1 and 3 ships (excluding security), bumping that up to even a dozen (33% capacity) would make things much better.

Great idea.
We needn't worry about queing because the game could always have space for Cmdrs.

Exactly.

Bacalao: the rest of the traffic is in other instances ;)

But seriously, more traffic would be more good. Like the asteroid image quality, this is one of those levers that breaks the game for the least fortunate players if you turn it up too far, so I expect FD to be conservative.

However, I think that FD might be able to increase the number of ships by decreasing the bandwidth requirement per ship, by not sending its entire state every update, or deferring sending it all until scanned. When they get time.

That first line really made me laugh.

If it is a performance issue (though I've seen dozens of ships and 50 abandoned canisters floating around a RES site without losing frames, I'd think 10-20 ships flying in and out of a station would be doable), I really hope they can optimize it for higher numbers. That's the reason I think turnover could really be the ticket, more population without a massive increase in ships at one time giving the sense of more people without increasing the load unduly. More than 10-15 ships in supercruise and my game starts to drop fps (GTX 770 2gb, 4770k i7, 24gb ram, not an amazing system but better than some), so we don't want to go above that for sure, just get those 10-15 ships turning over for another 10-15 ships every minute or two because they get to their destinations, interdict someone, get interdicted or drop out to meet a contact (like commanders do).
 
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