This is for when a player is in the fighter. No point wasting the good stuff on NPCs in fighters
1) Scanner data relayed to fighter, thought this would already be the case, but as my anaconda has a 10k range, my fighter dose not.
2) Energy scoop. Simple function, kinda like a fuel scoop but for fighters following a target.
If they are close enough, really close to a targets thrusters, a charging boost to the power capacitors should happen. Maybe it adds heat as well?
This would be a nice reward for pilots that can fly
3) None shielded version of the ships, maybe with a bit more hull. This offers the option of having a build that doesn't block of your utilities because you took a hit and now there is 'low power'. Turning off shields is the only option atm, and would be nice to have a real option
(unless you are thinking of adding load out of fighter, then this can be done by players)
There is also the stealth factor of a ship not having the heat of shields.
4) Npc piloting your main ship will target your selected Subsystem
5) 'Painter' class loadout. This has weapons that increase targets emissions, maybe even give your ship better gimble/turret lock
1) Scanner data relayed to fighter, thought this would already be the case, but as my anaconda has a 10k range, my fighter dose not.
2) Energy scoop. Simple function, kinda like a fuel scoop but for fighters following a target.
If they are close enough, really close to a targets thrusters, a charging boost to the power capacitors should happen. Maybe it adds heat as well?
This would be a nice reward for pilots that can fly
3) None shielded version of the ships, maybe with a bit more hull. This offers the option of having a build that doesn't block of your utilities because you took a hit and now there is 'low power'. Turning off shields is the only option atm, and would be nice to have a real option
There is also the stealth factor of a ship not having the heat of shields.
4) Npc piloting your main ship will target your selected Subsystem
5) 'Painter' class loadout. This has weapons that increase targets emissions, maybe even give your ship better gimble/turret lock