Making Money midgame.

Well then.
I got an Type 6 Transporter with 100 Tons Cargospace.
I am an Knight of the Empire and got my Achenar Permit.

And I got about 3 Mio Credits now.


But now I am somewhat stuck.
I traded a bit but the Profit is Stalling at about 50-100k per Route which means for my Next Upgrade I would need Fly over 200 Routes.


Is there any Better Ways to Profit here ?

I mean my Ultimate Target is an Anaconda after all.
And I doubt that anyone wants to reach it in an total of 1300 steps worth 100k each :)


Greetz Sun
 
I've made 15M+ already but grind to Type-7 is so slow it make me want to take a break till there will be "Lakon Type-6.5" available for around 7M. I cannot force myself to do more than 4 jumps between same two stations per single session.

Pre-nerf rare goods were much better - even though I'm doing 1.5x more credits per hour right now.
 
Last edited:
the game right now does not have much in the way of making millions easily. For a game where a ship loss can cost millions, that sucks. :)
 
Actually, 1300 steps would be FAR too fast for me. I'm in no hurry, I want to savor the game... the journey... the experience. So I'm afraid I can't offer you any money-making tips. I will humbly suggest, however, that you stop to smell the roses once in a while. :)
 
Actually, 1300 steps would be FAR too fast for me. I'm in no hurry, I want to savor the game... the journey... the experience. So I'm afraid I can't offer you any money-making tips. I will humbly suggest, however, that you stop to smell the roses once in a while. :)

I agree that earning the ships should be slow, however as it stands, the maintenance, repair and especially rebuy cost of these ships is so high that it is simply unviable to slowly earning your way up towards, say, a T7, a Python or a Dropship, unless you have a reliable way of gaining money by the hundred thousands easily if you want to actually use these ships without losing money. My impression is that, except for high volume trading, you will have a hard time bringing in much more than just flying and using these ships cost.

In my case, I would really love to eventually fly a Python as a pure combat ship, and a Clipper as an explorer, and if I compare the prices of these ships (and then the even more expensive upgrades) to the rate at which I gain money, I find these ships very reasonable as long term goals, but unless my money earning capabilities make a sudden jump once I have one of these ships, I wouldn't even be able to afford the fuel cost, maintenance and repairs for these vessels.
 
I've been grinding away since they announced 'no wipe at release' and have a nice L6 kitted out for trading and a Cobra for more the multi-purpose rolls with about 8 mill in the bank. A bit early but my new years resolution... No more grinding!! :D
From here on in I'll be a Malcolm Reynolds type... missions, loot and generally be a good guy, trading and smuggling across the galaxy going from job to job. I can't see myself getting into an Anaconda any time soon and to be honest, I've been there done that in Beta. Time to sit back and just enjoy the game for what it is.. the supreme time waster :D
 
I'm doing a rare trade circuit today that nets about 800k an hour and beats the crap out of the 100k trade runs in terms of boredom. With a bit more tweaking, I can probably get it to 1M/hr.

Currently, I am running from the Leesti/Diso area (6-7 stations) to the 39 Tauri/Fujin area (7-8 stations). The 39 Tauri regions is working well, good inventory up there, and I make 1M on that circuit. Leesti area has much lower quantities of goods, so I make about 600k there. I'm toying with shifting the Leesti portion over towards Eranin and may test that early next week.

If someone wants my explicit station run list, you can PM me for it. It is still very much a work in progress, and you probably need a fully stacked Type 6 to run it.
 
Well.
I do like savoring the Game.
But for me the Game wont start before I got an Anaconda and can go ahead Conquering Federation Systems in the Name of our Holy Empire :p

So just to start the Game its a bit long I think :p
 
the game right now does not have much in the way of making millions easily. For a game where a ship loss can cost millions, that sucks. :)

max earner is about 350-600k per hour trading in rares, which is probably what you exploited early to get your type 6.

Welcome to ED, this is the big /fail that we all seen coming.
Capped earnings with ridiculously high priced end ships, what's the point?
Paying the huge insurance costs sure isn't .
You basically earn the same amount in a hauler as you would a type 6 doing rares, so again what's the point?

this game ws just not very well planned out for multi play, a huge time sink lovely made game with huge potential but as of right now, still feels very much Beta with no content, no real purpose and a bunch of muddled up mechanics .

i figure, keep slogging till they wake up and start getting it right, or move on and play Defiance.
 
I'm doing a rare trade circuit today that nets about 800k an hour and beats the crap out of the 100k trade runs in terms of boredom. With a bit more tweaking, I can probably get it to 1M/hr.

Currently, I am running from the Leesti/Diso area (6-7 stations) to the 39 Tauri/Fujin area (7-8 stations). The 39 Tauri regions is working well, good inventory up there, and I make 1M on that circuit. Leesti area has much lower quantities of goods, so I make about 600k there. I'm toying with shifting the Leesti portion over towards Eranin and may test that early next week.

If someone wants my explicit station run list, you can PM me for it. It is still very much a work in progress, and you probably need a fully stacked Type 6 to run it.

I can get 600K /hour in a hauler with only 16 tons cargo space.
As long as you can find at least lots of 10 rares for sale, it's not a bad earner but just so boring, and then what? Buy another ship, do the same thing over again?
 
Capped earnings with ridiculously high priced end ships, what's the point?

On the bright side, you'll be set for an amazing journey when content will kick in, as you'll have a nice kitted out ship and won't need to grind to enjoy best parts of the game. That's one point. So, cheer up, fella.
 
I agree that earning the ships should be slow, however as it stands, the maintenance, repair and especially rebuy cost of these ships is so high that it is simply unviable to slowly earning your way up towards, say, a T7, a Python or a Dropship, unless you have a reliable way of gaining money by the hundred thousands easily if you want to actually use these ships without losing money. My impression is that, except for high volume trading, you will have a hard time bringing in much more than just flying and using these ships cost.

In my case, I would really love to eventually fly a Python as a pure combat ship, and a Clipper as an explorer, and if I compare the prices of these ships (and then the even more expensive upgrades) to the rate at which I gain money, I find these ships very reasonable as long term goals, but unless my money earning capabilities make a sudden jump once I have one of these ships, I wouldn't even be able to afford the fuel cost, maintenance and repairs for these vessels.

I think I will stick with my cobra :)

- - - - - Additional Content Posted / Auto Merge - - - - -

Well.
I do like savoring the Game.
But for me the Game wont start before I got an Anaconda and can go ahead Conquering Federation Systems in the Name of our Holy Empire :p

So just to start the Game its a bit long I think :p

Sounds a bit crazy to me. The anaconda is actually more boring than the cobra or viper...
 
Well if you plan to go Fighting Wars you need a bit more than a Viper.

These Big Federal Capital Ships dont die that easily from Hits by an Cobra or Viper after all :p
 
Well if you plan to go Fighting Wars you need a bit more than a Viper.

These Big Federal Capital Ships dont die that easily from Hits by an Cobra or Viper after all :p

I have not partaken in a war, but I would have thought a well equipped viper or cobra could be some help, am I wrong ?
 
For Killing other Fighters Yes.
For example when siding with the Federation against the Rebels.
But if you Plan on Fighting against the Federation.
This Bigass Capital Ship wont be on your side but on the enemys. :p
 
I am in the same boat. I either make rare runs to make real profit on long boring 150+ly circuits or making just as boring short runs at barely 400 credit profit per item. Combat takes to long to find well paying targets and exploring is going to be for later on when it matters or is worth the time.
 
Midgame? How did anyone get too mid game when there is 400 million star systems out there.?
Post me in about two years and well talk midgame.
I have just found a one jump trading route that makes me 46,000 cr in a maxed out cargo hold
Adder. When I get to the larger freighter ships and start doing rare item trades there will be no
problem making million credit trade routes. If you want to switch the game on god mode and
make millions of credits in one load this is not that game. Sorry it don't work for you.
I am enjoying it myself, the game takes a few days to get used too then everything starts to make
sense and the game play gets easier. Sure it would be nice to store your loot and items but I think
they wanted to make there game different then the others. To me it looks like there trying to make
ED last as you play a character so you don't win the game in a week or two. When Trading or Exploring
things take a while.....but I would not call it boring. This is a space game not pacman , you plan out
things and decide you next moves , basically it's a mature rated pc space sim and I am glad that it
Frontier decided to make it. :)
 
There is no mid or end game, t's all about just getting immersed into the world. Say you got an anaconda, what then do you quit? Yes it's a goal if you want it to be but it isn't the end game.
 
I have never tried anything besides basic (non-rare) trading, so I cannot speak about anything else. But with the recent trading/economy changes... First, it royally screwed up my trading routine. At that point, I was using a T6 and making around 700 per cargo space on average, with each trip taking around 6 minutes... Not great, but not aweful either. Once the patch happened, it became very difficult to make consistent profits that way because I was trading at some small docks, and the supplies were low enough that the prices would collapse after only a few runs.

Unfortunately, the changes have completely screwed up the prices on Slopey's BPC tool, so using that was not going to help. I had to manually fly around for a couple hours to scout out new trade locations... Until Slopey's tool has had a few days to be fully updated, I am not sure if there is a better option. Ultimately, I now have my T7 and am making 1,000 to 1,100 per cargo slot, and each trip takes roughly 6 minutes. That breaks down to a bit over 2 mil per hour. If you can do better, then obviously ignore what I have to say. But if you are struggling, then perhaps I can help. While there may be no way around manually flying around to ports to see what goods they have (and keeping track of the prices), there are certain things to look out for...

1) The basic math to making money... High profits per trip (obviously)... and quick trips. Making 4-5 jumps per trip is ok, but making 1-2 is much better. Each additional jump is not a huge deal, however to make money, you will have to be very repetitive. So adding 1-2 minutes with extra jumps per trip... adds up when you repeat the process over and over again. But what is far more important is the distance to the stations. 1000 Ls is fine... Less is better... But 10,000 or more will really slow you down. So when you start searching, if you jump into a potential system and find that the stations are too far away, don't even bother with them. Just move on to the next system and look for closer stations.

2) Making 1,000 profit per trip eliminates many goods from the equation. Food cartridges just aren't going to do the job. Right now I am using Resonating Separators (6,000-ish) and Tantalum (4,000-ish). Realistically, 4,000 is about as low as you can go to make 1,000 profit. Palladium and Gold are more obvious choices... but there were two major issues I ran into. I was only able to find those two goods at small outposts. Small outposts have small supplies and demands. So they may have the goods you are after, however once you begin your runs, the prices at those places start to collapse and you will be forced to find a new trade route. And now that I have a T7... small outposts are not even an option. But in general, a large population station will have much greater supply/demand for goods, and will not experience price changes when you start your runs. So use the navigation tools and eliminate the small population outposts from the map; They are not worth your time.

3) You can also remove agricultural and terraform systems from the equation. While it's possible to find a diamond in the rough with these places, there is vastly greater likelihood of finding a good pair of trade stations with high tech and refining. Unfortunately, while extraction is good too, I have not found any places that are both high population and export extraction goods... Let me clarify. They may export them, but they are not listed as an extraction exporter (hence the need to manually fly around to each station to see what they have).

4) There are many potential goods that can make you 1,000+ Credits, but the hard part is finding two stations that each have a set of supply/demand which compliment each other. Getting 1,000 in both directions is the goal. The most common goods to be able to pair together are (1) any metal that is 4,000+ credits, (2) Resonating Separators (these are a gold mine, but took forever for me to find a supplier), (3) Superconductors, (4) Consumer Technology, Performance Enhancers, and Progenitor Cells. Unfortunately, it's difficult to know which of these things any given station may have before you visit. But the best bet is by starting with places that show their exports as any of the high-priced metals, or high tech. High tech will usually have a demand for metals, so once you find one, all that is left is finding a metal-exporter to pair with it. Palladium seems like the ideal choice, however I never found a good supplier. Gold ended up being much more available in large quantities, so I would recommend that as your target good when scouting for metal exports.

5) At the end of the day... even once you find two great stations... This approach is going to be a massive grind... Short trips... Quick turnarounds... over and over and over and over and over and over... But if you have the time and patience, you can make a pretty penny this way with no real risk or fluctuation in profit.
 
Back
Top Bottom