Making PvP more engaging

So I was wondering what FD might be able to do to make PvP something that the game actually supports and makes worth-while in some way. With the exception of choosing the opposing side in a Conflict Zone, a dubious proposition for Community Goal oriented zones, there's very little credits to be made while trying to PvP, and even then almost all of your credits are still coming from NPCs, while you frantically keep an eye on the radar for incoming Commanders.

How about missions that encourage PvP? Maybe they aren't PvP-centric themselves, but offer a bonus if you take out an enemy Commander in-line with the mission?

Community Goals could have two sides to choose from. In keeping with Powerplay, supportive Commanders would come to help the goal while opposing Commanders are trying to undermine it. If it's a trading CG, have a Pirating counter-part. If it's a conflict zone, allow players to fight for either side. If it's a pirating one, don't know that we've had one of those, have a bounty hunting side as well.

Maybe there could be something worked into the merits/credits/voucher system that gives you any of those for taking out enemy commanders in Expansion/Control/Preparation systems?

I know much of this has been discussed before, but I'm interested to hear anyone else's thoughts on the matter post-powerplay. Fly safe!
 
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Giving a portion (~20%) of an opposing player's vouchers or merits on kill, might be nice. Increasing the amount player stolen powerplay cargo is worth would do it.
 
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Ya! Really, regardless of how, I guess it'd just be nice for pvp to be it's own career. To make myself clear, I don't mean pirating when I say pvp. Not that I'm dismissing it, I've had some fun pirating with friends, but my ideal pvp experience is a fight with other combat oriented players.

Well I guess we'll see. I know some if those ideas dont really fit the in - fiction logic, it's not supposed to make a difference who you fight, just where and for what reason, npc or player. But until npcs are really able to put up a competent fight, it'd be nice if the game mechanics made pvp feel more worth while, rather than something you're going to lose some game progression doing. Whether that's losing credits to a death, or really just losing out on credits per hour you could be making doing something pve.
 
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