So I was wondering what FD might be able to do to make PvP something that the game actually supports and makes worth-while in some way. With the exception of choosing the opposing side in a Conflict Zone, a dubious proposition for Community Goal oriented zones, there's very little credits to be made while trying to PvP, and even then almost all of your credits are still coming from NPCs, while you frantically keep an eye on the radar for incoming Commanders.
How about missions that encourage PvP? Maybe they aren't PvP-centric themselves, but offer a bonus if you take out an enemy Commander in-line with the mission?
Community Goals could have two sides to choose from. In keeping with Powerplay, supportive Commanders would come to help the goal while opposing Commanders are trying to undermine it. If it's a trading CG, have a Pirating counter-part. If it's a conflict zone, allow players to fight for either side. If it's a pirating one, don't know that we've had one of those, have a bounty hunting side as well.
Maybe there could be something worked into the merits/credits/voucher system that gives you any of those for taking out enemy commanders in Expansion/Control/Preparation systems?
I know much of this has been discussed before, but I'm interested to hear anyone else's thoughts on the matter post-powerplay. Fly safe!
How about missions that encourage PvP? Maybe they aren't PvP-centric themselves, but offer a bonus if you take out an enemy Commander in-line with the mission?
Community Goals could have two sides to choose from. In keeping with Powerplay, supportive Commanders would come to help the goal while opposing Commanders are trying to undermine it. If it's a trading CG, have a Pirating counter-part. If it's a conflict zone, allow players to fight for either side. If it's a pirating one, don't know that we've had one of those, have a bounty hunting side as well.
Maybe there could be something worked into the merits/credits/voucher system that gives you any of those for taking out enemy commanders in Expansion/Control/Preparation systems?
I know much of this has been discussed before, but I'm interested to hear anyone else's thoughts on the matter post-powerplay. Fly safe!
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