Making ships roles more meaningful

At present, we have specific roles for different ships. But they are more of a hint based on styling and available internal slots. I'd like to see some additional enhancements for ship frames along the lines of the bonuses on Mech chassis in Mechwarrior Online. Something along the lines of;
  • Trader: Cargo bays hold N% more cargo (say 10%) and only count as 50% mass for Jumps. This would make trader focused ships preferrable, particularly for large loads.
  • Combat: N% less heat generated by weapons for a more attack focused ship, or bonus %Res on armour fitted, or raised/widened turning sweet-spot.
  • Explorer: % increase to sensor/probe range, reduced fuel consumption, increased afmu efficiency. Or more likely just an exo-bio scanner built in.
  • Mining: Increased probe duration or speed, reduced mining laser power draw, increased probe/laser range.
  • Tourism: Same as trader but for passenger cabins.
These sorts of bonuses to ship frame would not stop people from doing what they want with the ship they have, but they would allow for some of the non-meta ships to have advantages that they currently lack.
 

rootsrat

Volunteer Moderator
At present, we have specific roles for different ships. But they are more of a hint based on styling and available internal slots. I'd like to see some additional enhancements for ship frames along the lines of the bonuses on Mech chassis in Mechwarrior Online. Something along the lines of;
  • Trader: Cargo bays hold N% more cargo (say 10%) and only count as 50% mass for Jumps. This would make trader focused ships preferrable, particularly for large loads.
  • Combat: N% less heat generated by weapons for a more attack focused ship, or bonus %Res on armour fitted, or raised/widened turning sweet-spot.
  • Explorer: % increase to sensor/probe range, reduced fuel consumption, increased afmu efficiency. Or more likely just an exo-bio scanner built in.
  • Mining: Increased probe duration or speed, reduced mining laser power draw, increased probe/laser range.
  • Tourism: Same as trader but for passenger cabins.
These sorts of bonuses to ship frame would not stop people from doing what they want with the ship they have, but they would allow for some of the non-meta ships to have advantages that they currently lack.
Sounds like new engineering effects rather than specialisation tbh
 
At present, we have specific roles for different ships. But they are more of a hint based on styling and available internal slots. I'd like to see some additional enhancements for ship frames along the lines of the bonuses on Mech chassis in Mechwarrior Online. Something along the lines of;
  • Trader: Cargo bays hold N% more cargo (say 10%) and only count as 50% mass for Jumps. This would make trader focused ships preferrable, particularly for large loads.
  • Combat: N% less heat generated by weapons for a more attack focused ship, or bonus %Res on armour fitted, or raised/widened turning sweet-spot.
  • Explorer: % increase to sensor/probe range, reduced fuel consumption, increased afmu efficiency. Or more likely just an exo-bio scanner built in.
  • Mining: Increased probe duration or speed, reduced mining laser power draw, increased probe/laser range.
  • Tourism: Same as trader but for passenger cabins.
These sorts of bonuses to ship frame would not stop people from doing what they want with the ship they have, but they would allow for some of the non-meta ships to have advantages that they currently lack.
It seems to me it would give meta builds more of an advantage.
 
One of the great things with Elite is how flexible the outfitting is, and the ships that are marketed for certain tasks already have advantages in those areas.
With what you seem to want, the game that's spent a decade in beta might be more your speed.
 
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