A suggestion: use the scanner to do two things:
Second is where collecting multiple samples is useful.
Genes are expressed as proteins, and not all at once and not in all circumstances - knowing the genes doesn't necessarily tell you everything without completely simulating the organism.
So multiple samples can tell you about useful proteins - plants on a low-temperature world might give a hint on how to insulate suits, but you might have to find one in shadow or on the dark side of the planet in extreme cold and compare it with one in "full daylight" - getting just one sample you can turn in would net less money and less advancement towards a suit upgrade, while getting both would put more or get one level of a suit upgrade.
Getting a really extreme example might get you multiple levels of upgrades, or more than one upgrade.
This could go towards expendable objects (glow/paint grenades or shots, medkits that heal over time instead of all at once, offering a kind of regeneration, medkits that deal with corrosion or poison), or towards suit or equipment upgrades (plant on a very dark world might have proteins that enable it to gather sparse light, contributing to a cheaper night vision equippable object)
There are a lot of ways to integrate the exobiology game with the FPS, this only covers the genetic scanner.
- Detect more than plant life - detect living organisms such as other players or NPCs in bases or elsewhere
- Samples give you possible suit upgrades that are not numbers grinds but games of exploration and clues
Second is where collecting multiple samples is useful.
Genes are expressed as proteins, and not all at once and not in all circumstances - knowing the genes doesn't necessarily tell you everything without completely simulating the organism.
So multiple samples can tell you about useful proteins - plants on a low-temperature world might give a hint on how to insulate suits, but you might have to find one in shadow or on the dark side of the planet in extreme cold and compare it with one in "full daylight" - getting just one sample you can turn in would net less money and less advancement towards a suit upgrade, while getting both would put more or get one level of a suit upgrade.
Getting a really extreme example might get you multiple levels of upgrades, or more than one upgrade.
This could go towards expendable objects (glow/paint grenades or shots, medkits that heal over time instead of all at once, offering a kind of regeneration, medkits that deal with corrosion or poison), or towards suit or equipment upgrades (plant on a very dark world might have proteins that enable it to gather sparse light, contributing to a cheaper night vision equippable object)
There are a lot of ways to integrate the exobiology game with the FPS, this only covers the genetic scanner.