Making the most out of the bi weave shield generator

Ok guys i got a good question for ya, how do i make the most out of the bi weave shield generator?

Mount it on a ship with low shield ratings but high armor ratings,
reinforce armor and have shields on 4 pips while taking fire,
when the shield drops, full engines and maneuver.
Think of it as a regenerative buffer.
Prepare yourself to take hits and have enough power in the sys-cap
to recharge it when you are not firing but evading.
You can even rely on silent running periodically prior to shield recharge.
 
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Depends on what ship you use them on. I got 7C biweave on Corvette and pretty happy. When not fighting, shields regenerate quite fast.
 
Bi-Weave is great for ships that find themselves in RES or combat sites. You are going from one enemy to the next to the next and it's that recharge rate that becomes far more beneficial than the absolute DPS the shield can take. Boosters will help, shield cells too, to offset the lower strength. Working with multiple enemies (npcs) at a time is the only place where bi-weave is beneficial. In any other case where you have time between combat, they are inferior to standard shields.

Do not be afraid to use the best tool for the job. combat zones, bi-weave will probably keep your kills/hour higher than standard. Anything else and standard will keep your ship scratch free far more reliably and with less effort.

Engineer mods change everything of course. If you can roll a good roll on shield strength without hurting recharge rate (not talking about shield down recharge rate) then you may get the best of both worlds. Vice versa for recharge rate mods on standard shields.
 
concerning boosters: you need to turn them off when shields are down, to get the lesser downtime of biweaves.

i have powerprorities on my vulture and fdl, that run biweaves, set up in a way that cargo hatch on/off turns on/off all boosters.
 
bi-weave recharge has to do with rebuilding shield damage. Once the shields are down, i dont think they are any different in recharging than normal shields of the same class. Maybe they do though. At that point though, your shields are the least of your problems.

But yes, you would definitely want to turn off boosters when shields drop to get them back up as fast as they can.
 
If you use Bi-Weaves don;t go into SR when the shields drop. SR turns shields off, using it will only delay the regeneration. In PvP combat the use of Heat Sinks can break target lock when your ship drops below a temp threshold but, that is ineffective against NPC's.
 
Heres how to make your passive shield regeneration more effective
1) Focus on resistances instead of max shield, get those mods that improve a lot of resistance to thermal. Taking 30% less damage instead of taking 20% additional damage is a huge difference. You will always only regenerate 1.8 per sec, but those 1.8 can be worth as much as 3 per sec depending on how well you resist the damage. With how heavy shield mods already reduce regeneration effects, this is a no-brainer overall.
2) Agility and not getting hit is very important, the time factor is very important. The longer you draw out the fight the more your regeneration wins over a conventional shields advantage in having more max shield. Bi-Weaves aren't all that bad when it comes to max shield power, so you can easily make it worth it's while.

Think of it like this, you have 0.8 more regeneration per second. Compare that to how much shield you would have if you used a A grade shield generator instead. It is likely that you only need to draw out the fight for a couple minutes total before the regeneration surpasses the extra maximum shield. Unless you fight head-on against some serious firepower or in pvp, that extra bit of regeneration is going to safe you shield cells in the long run.
 
concerning boosters: you need to turn them off when shields are down, to get the lesser downtime of biweaves.

i have powerprorities on my vulture and fdl, that run biweaves, set up in a way that cargo hatch on/off turns on/off all boosters.

But if you turn them off, when the shields come back online they'll be 50% of the base strength not 50% of the boosted strength. So it will take a long time for the shields to fully recharge once the boosters are powered back up.

Is this really worth doing?
 
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But if you turn them off, when the shields come back online they'll be 50% of the base strength not 50% of the boosted strength. So it will take a long time for the shields to fully recharge once the boosters are powered back up.Is this really worth doing?
Depends. For me, the difference with/without boosters is 4 seconds. I generally don't bother powering them down, since if 4 seconds is a make or break point, then I'm getting hit for too much and too often in the first place. I run light on shields because I can avoid fire much of the time, at least I could prior to the turret buffs of the recent patch. Now, I'm going to have to reevaluate.
 
I don't think it's worth turning off boosters when your bi-weaves go down. They come up pretty fast anyway. Sure, your boosters make them come up a little bit slower, but it's not that terrible really.

My tips for bi-weaves:

1) As with all shields - full pips to SYS when you are taking fire. Since you bi-weaves are weaker overall, this is even more important.
2) Make sure you have enough capacitor in SYS so your shields can recharge when they take damage. Bi-weaves can drain SYS quickly on smaller distros.
3) Focus on maneuvering to avoid damage. This means lots of time in full pips to ENG when jockeying for position. You will do lots of pip swapping.
4) Don't be afraid to run for a bit to recharge. Yes, your opponents shields will recharge too. Yours will recharge faster.
 
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