Making Wings (and Open) More Attractive

I was talking to a friend and wingmate about the general lack of incentive to play in open or to join a wing. For example, we bounty hunted in an RES the other night, and it was fun, but of course the bounties are all divided among the pilots in the wing. That makes sense.

Here's a suggestion, though: increase the spawn rate of high-value targets, based on the number of CMDRs in an RES instance. So, there's an incentive to go to Open and join a wing, but it's not so blatant as increasing the bounties, or as unrealistic as giving every pilot who tagged the target 100% of the bounty. Furthermore, it might (might) actually reduce griefing, at least in RES instances, since randomly killing off a CMDR would reduce the spawn rate for everyone in the instance.

Eh, then again, that last point would require having the spawn rate be a variable that could change after an instance has been created. I'm not sure how hard that is in ED's engine. But still, I think the other points are fully valid.
 
Here's a suggestion, though: increase the spawn rate of high-value targets, based on the number of CMDRs in an RES instance.

This is how the Borderlands games handle it (You can play the game single-player, or multiplayer up to four-player). It works well.

(There is an argument that people team up to be stronger, so you don't want it to scale perfectly - if people arrange a big wing, they should be very powerful. So if the players create a wing with, say, three times the firepower of a single player, the NPCs could scaled up to double, rather than three times. Thus: more NPCs, but not enough to entirely neutralize the advantage of a player team.)
 
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