What kind of loadout(s)?
Frags? Nope.
With a full frags (overcharged) loadout, a full burst on the
Python2 4xC3 + 2xC2 deals up to ~
1484 damage (+46%) vs
Mamba 3xC3 + 2xC1 of up to ~
1014 damage.
And then you need to take into account the super low penetration of 20 for the Mamba's C1 frags that cannot even deal full damage to an Eagle, and not even 1/3 damage to the Python2...
Plasma? Nope.
There is no C1 plasma available, so that is
FdL 4xC2 + 1xC4 deals
424.63 damage (+17%) vs
Mamba 2xC3 + 1xC4 deals
362.15 damage.
The armor piercing 100 for the C2 plasma, unlike for frags, is super high, so no disadvantage to use C2 vs C3/C4.
As for the efficiency, the smaller the plasma, the higher is the efficiency. FdL needs 30.6 distributor draw per salvo vs Mamba 26.53 (-13%) so on top of a lower damage output, that would not really help much.
Rails? Nope.
There are no C3 rails available, and will never be as per FDev. I will not even do the math here, since it's pretty much pointless.
Then, what is left in favor of the Mamba is its top speed and
boost speed.
Comparing
my current Python2 build at 409m/s and
551m/s, a
similar config of the Mamba is at 485m/s (+18.5%) and
594m/s (+8%).
And the Python2 would then score ~3600 shield and ~2260 hull vs Mamba ~3300 (-9%) shield and ~2180 (-4%) hull.
You could try to make the
Mamba ultra light to achieve greater speed (I did initially) of 500m/s and
613m/s, but that would be a slight increase of speed for a huge loss of shield and hull, which is not worth it.
FDev decided to BADLY sacrifice firepower for a slight increase of speed...not really sure why they decided to do that so badly.
I did try, but could not find a valid reason to fly the Mamba, other than it is a pretty ship

"Run, Mamba run....run run run run run..."