Man, for gods sake., D: Stop those thursday attacks!

It was cool at the beginning, but right now its a) boring, b) immersion breaking and c) after more than 3 years of being live there should be better possibilities to visualize attacks on stations!

How boring!
 
Didn't you read the health and safety paper? Never put your fingers into a running database. Always turn the server off when you want to mess with things.
 

Ian Phillips

Volunteer Moderator
Thursdays are when the servers are down for the weekly maintenance.... The PERFECT time for sneak attacks!
 
It was cool at the beginning, but right now its a) boring, b) immersion breaking and c) after more than 3 years of being live there should be better possibilities to visualize attacks on stations!

How boring!

I really like the thargoid base attack wrinkle.. but i agree i wish it was done better, with FD triggering an event at some time (different base attacks covering different timezones and days so that everyone gets to experience one live if they want, and then on the live servers a wing of thargoids drop in, attack the station, which could be visible for an hr or so, then they leave and we end up with what we have now.
 
Well, it seems Thargoids are very determined to keep attacking stations. Almost like they would have some strategy to keep pilling on pain and force rethink us our presence in that region.

Everytime I think I am bored of rescues I go back and rediscover them again. I am not doing them all the time, but tipping now and then and giving my share feels amazing. We know they will run out of stations to burn so...

In same time people said they want to see bubble burn.
 
Well, it seems Thargoids are very determined to keep attacking stations. Almost like they would have some strategy to keep pilling on pain and force rethink us our presence in that region.

THE STRATEGY IS: ATTACK ON THURSDAYS! EVEN IF THE THARGOIDS HAVE NO IDEA WHAT A THURSDAY IS! OR SERVER-MAINTENANCE!


:D
 
It was cool at the beginning, but right now its a) boring, b) immersion breaking and c) after more than 3 years of being live there should be better possibilities to visualize attacks on stations!

How boring!

I have to agree. The whole foundation of how events like this are triggered needs to be reworked. It sure would be cool war was a bit more like the BGS, where unexpected things could happen at unexpected times, like what happened with permit system takeovers. Make it driven by player action / inaction mixed with fleet AIs (kinda like a background chess game using NPC ships as pieces). Unfortunately I think ED is years away from being able to implement this kind of simulation, if at all.
 
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We could organize a "Backstage Group" (Cmdrs who simulate Direct Actions with Exploits or messy Ingame Content) who find some Thargoids near the attacked stations and lure them to a Station at all times so other Commanders can really defeat the Goids live :) like a set designer.

Maybe we have to pay for this Service because of much work ^^.
 
It was cool at the beginning, but right now its a) boring, b) immersion breaking and c) after more than 3 years of being live there should be better possibilities to visualize attacks on stations!

How boring!

More invisible fleets of Thargoids in SOLO?
 
I have to agree. The whole foundation of how events like this are triggered needs to be reworked. It sure would be cool war was a bit more like the BGS, where unexpected things could happen at unexpected times, like what happened with permit system takeovers. Make it driven by player action / inaction mixed with fleet AIs (kinda like a background chess game using NPC ships as pieces). Unfortunately I think ED is years away from being able to implement this kind of simulation, if at all.

Pointless, people already have requested very detailed time tables when/how/how frequently BGS flips tables. Unexpected would cause lot of storm on forums and elsewhere.

You might have free time to party here, but lot of people actually plan their time in game.
 
I have to agree. The whole foundation of how events like this are triggered needs to be reworked. It sure would be cool war was a bit more like the BGS, where unexpected things could happen at unexpected times, like what happened with permit system takeovers. Make it driven by player action / inaction mixed with fleet AIs (kinda like a background chess game using NPC ships as pieces). Unfortunately I think ED is years away from being able to implement this kind of simulation, if at all.
A post of mine from a while back...

In my head, I've always had the idea that a nice approach would be:-
  1. The game BGS is actually playing the Thargoids. ie: It knows where the Thargoids are thinking of attacking next and is moving their pieces around the board at least to some viable degree.
  2. The (known) Thargoid position is displayed on the galaxy map almost like a Powerplay type asset.
  3. CMDRs can undertake different roles to affect that Powerplay position. eg:-
    • Scouting: To update Thargoid positions/intents/numbers.
    • Counter attacks: If it seems likely the Thargoids might be attack in a new system (eg: they're building up nearby), CMDRs can try and attack/destroy them before they attack there.
    • Defense: When a station is attacked, Thargoids can still be present there, and need to be cleared out/destroyed.
    • Evacuation *1: All the individuals on a station need to be evacuated before repairs can take place. This needs to be done within a set time (which can vary)?
    • Repair *1: Supplies need to be taken to the station to repair it.
    • *1 : During both evacutation and repair, the station may fall back into a "Defense" phase, under which Thargoids can still turn up.

Ultimately actually treat this invasion like some tangible thing we can get involved in, rather than a server tick (an invisible attack) followed by rather mechanical evacuate/supply missions.

So you could look at the Galaxy map and see a sort of summary of The Thargoids position. You could scout around to try and update it. You could see they're potentially going to attack station X, so go and try and prevent this. You could see they are attacking station Y, so go and defend it. etc...
 
Whats the betting next Thursday half the bubble will have fallen to thargoids.


On the beta server of course :)
 

Jex =TE=

Banned
So you fly into a system, you supercruise to a station then request docking to land when, 5km's from the letterbox...

***Lost Connection with Server***

You reconnect and.... The station is now a burning mess and there's not a thargoid to be seen.
 
A post of mine from a while back...

Nice idea...wouldn't that be lovely.

However, it's not going to happen in the Q1 update and honestly looking at the road map so far there is no mention of any work being done on the BGS which for me is one of the key things they should be working on.

IMO Beyond needs to be a 'root and branch' reworking of the BGS along with a bunch of other core stuff like system security levels, NPC interaction / communication.

Until that work on the BGS happens the 'thursday' implementation of 'content' is all we are going to get.
 

verminstar

Banned
I suppose the most obvious question being, how do we know fer certain it was the thargoids if nobody actually saw them? In this world of false propaganda, would it be such a stretch to wonder if the superpowers were spreading false rumors?

And then theres the little detail about there not actually being an invasion...unless they invading their own sector in which we migrated too. Meaning that humans are the invaders as we are not native to that region.

Food fer thought ^
 
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