Thruster rating makes zero difference.
This is true. 1.3G is higher than maneuvering thrusters can counter.
See this forum thread for details...
See more info on high G landings here ...
https://goo.gl/Dg5ocU
Thruster acceleration vs gravitational acceleration and thruster overcharging
In order to overcome gravity, the acceleration of your thrusters must be greater than the acceleration of gravity.
Your maneuvering thrusters, left, right, up, down and reverse, don't have the same performance as your main forward thrusters. For example, on an Anaconda with A7 thrusters, in zero G, forward thrusters have an acceleration of ~23
m/s2 but all other maneuvering thrusters have an acceleration of ~11.5
m/s2 . Which means that if the local gravitational acceleration is greater than 11.5
m/s2 (~1.2G), you would be unable to take off or maintain altitude with the vertical thrusters.
However,
the game “cheats” and
overcharges the vertical (up) thrusters as well as the main forward thrusters so that they always have 5
m/s2 over whatever the gravity is. This is not true for other thrusters. Your
lateral, reverse and down thrusters do not get overcharged so they cannot hold your ship up in high gravity.
This is why you can always land and take off from any planet, no matter what thrusters you have or how strong the gravity is, but you can't maintain altitude while banking.
.....
The best way to land on high g planets is to feather FA OFF on and off, it is much better then using the thrusters to descend.
This is true only in that it's better than using the thrusters, but it's
not the best way to land. See my guide for more info.
https://goo.gl/Dg5ocU