Yesterday I gave up on a location I wanted to visit because I was unable to plot it. It was high above the galactic plane and the system density was very low. I have a note on that system "FSD injection in and out" so I knew there could be some issues reaching it. I was not able to plot it on my first try, a simple and normal click to draw a route. So I changed the settings to use FSD injection and still no route was plotted. Then I started searching for nearby stars and then I wondered "how do I know that I can reach star A via star B?" Weirdly enough I got a route plotted to a nearby star, that included my final destination, the one I was unable to plot to, even with max FSD injection.
I don't want to turn this into a discussion about tools or the quirks of Galmap's path finding algorithm. What I'm looking for is advice on how to deal with these situations because I have a bunch of locations that are on low density regions and I lack the knowledge to address them.
I have two major points I want to address:
Or in other words, how do you tackle manual plotting in these regions? How does one look for the path to a specific spot in the middle of nowhere?
I don't want to turn this into a discussion about tools or the quirks of Galmap's path finding algorithm. What I'm looking for is advice on how to deal with these situations because I have a bunch of locations that are on low density regions and I lack the knowledge to address them.
I have two major points I want to address:
- How can I know the distance between two systems using only in-game tools? I have written code to handle this but for it to work I need the coordinates of the systems. I'm aware that there are tools where I can get the coordinates (e.g. EDSM), however they depend of having the system in their databases. This said: is it possible to get the coordinates of a system or determine the distance between systems in-game, assuming you are not in one of them?
- How do you deal with finding systems that are nearby your target location? When system density is low, most systems position in 3D space is not at all obvious which makes it very difficult to understand where we should be focusing our attention.
Or in other words, how do you tackle manual plotting in these regions? How does one look for the path to a specific spot in the middle of nowhere?