"Mapping" the inhabited region(sort of...)

I'm sure you've all seen the map and how big our tiny inhabited region is for us small bacterias lost in a drop of water in a vast ocean.

So i thought of making some kind of grid/map which would work like this

Exmpl.jpg

The idea is to divide the inhabited area into sectors, trying to find area small enough to be useful yet big enough to be manageable with such a huge map.
Later we can always expand it into other directions, i tried to encompass the whole human space, actually there're a few imperial systems which are bellow the 5th grid, beig "lower" than -250LY in height/depth, and the first grid is a bit empty... ;)

I used cubes of 100x100x100LY. the one at 0;0;0 would be centered on Sol, and would go 50LY in each directions over the 3 axis.
It could take smaller cubes, but it sounds like a good size atm.
I then find either a very important or known system such as Alioth or Achenar or a system near the center to give the sector its name.
Prefering hand typed name to fully generated one such as "Col 285 IJ-E B13-1", which is not easy to remember and may change if we get a wipe along with a galaxy "regeneration".
Sector Bilfrost(Alioth) is were Alioth is located. but because Alioth is some distance away from that sector's center, i also mention Bilfrost which is a system closer to that center. Some other sector would require the same treatement like Lave or Shinrarta Dezhra(founders system), i'll see to that later if it's needed.

If we were in the long run to make a long list of systems, to say ok you can find equipment in that system, black market here, special events, mining site, or anything else.
Sorting that list by "Sectors", you would know what would be next to your location or not.
It would be nice if we had something of the sort in game actually, knowing that something happens in system X in Kisa sector, you may remember where that "kisa sector" is and find it more easilly, or quickly know it's too far away from you. And if you happened to be there then you know it's happening next to you etc. ...

So in the end we would have some kind of grids like these, colors somewhat indicating which factions are there.
Sanstitre.jpg

On the game map grid coordinates are indicated like this :

x : y : z

z : is distance from Sol towards the galactic center
y : is the height, "above" the grid on the map is the positive side.
x : is the "left to right" axis perpedendicular to the other two, if you look at the map towards the galactic center from Sol, y axis going upwards, then the x axis goes from your left to your right.

And there's the list of sectors, what ranges of coordinates they correspond to, how they translate on the grids.
https://docs.google.com/spreadsheet...wYGx2m8gOOJ0NdCc6pIJKG-XsI/edit#gid=224977768
https://docs.google.com/spreadsheet...wYGx2m8gOOJ0NdCc6pIJKG-XsI/edit#gid=434021010

Coordinates on the right side can be changed. The Dist column color will adapt and show the closer sector in blue.

For instance a system located close to 89 -156 52 (no need to be precise here) belongs to the sector named after KISA which covers the following area :
{[50;150]; [-250;-150]; [50;150]} which is where i am currently, deep within the Empire.

Kisa Sector center being (100; -200; 100) then on the grid it correspounds to x=-2 y=1 z=1, simply dividing the center coordinates by 100.
1 being [50;150] and -2 [-250;-150]

I wrote twice the column x;y;z, once in that order but also in the following order to simplify the reading of the grid.
y=1 x=-2 z=1
y being the height is the number bellow each grid, x is horizontal, and z vertical(you see the map from above).

Sol Sector would include anything within {[-50;50]; [-50;-50]; [-50;50]} Like alpha centauri, Ross 154, Barnard's Star etc. ...

What do you think of that, too complicated? useful? for the moment maybe not as we need the released game and no more wipe to really start using it but I find it can make things easier to find and make the size and shape of the inhabited region a little more understandable and easier to remember.
 
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