It's not even a bigger map than I would like ... It's Isla Nublar as a whole ... Or some unknown islands, but in their entirety ...
I know it causes memory problems to generate maps of this size but maybe we could have a system of "zones" located on the same island or we can go whenever we want with a continuity of time ( if I am on a second area of my island, time continues to pass on the first area) which implies that things can happen, sick dinosaurs, escapes, etc ...
Of course we would have alerts as is already the case but when we go into the global map view of the island we see that it is an event in another area.
We could have a global map preview with the entire island (without too much detail) and an area map preview (which would look like the preview we currently have), much like we had on the first JWE on Muerta and Muerta East.
We wouldn't necessarily need to duplicate all buildings on the different zones (research center, reaction center, hotels, etc ...), so we could really use the zones for specific attractions.
With a menu we could bring the helicopter or jeeps from the first area as needed.
Transport for visitors and staff between the zones would of course be via the monorail. With stations already built like we had in the first game.
For those who know, the game Anno takes up this principle a little, we have a main play area with our starting islands and in the middle of the game we unlock another geographic area where we can build new facilities. The two work in parallel. I am thinking in particular of Anno 1800, where we can send our ships from one area to another (which takes a while). The operation could be the same… So even if we are on the same island we would not have to have to load the whole map.
I hope I haven't lost you ...
